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General Tabletop Discussion
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Class Compendium: Heroes of Legend
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<blockquote data-quote="Imaro" data-source="post: 5351411" data-attributes="member: 48965"><p>I think your argument is flawed, especially since D&D is not a competitive game. It doesn't matter that before the change I was 15% better than Dave in Athletics and after the change I am still 15% better than Dave, because the majority use of skills is against challenges in game not against other PC's. When my effectiveness against an easy/medium/hard challenge in game fluctuates, it creates a different interaction with the play environment, and thus a difference in my character. If I was easily capable of scaling a wall last game and now for some reason it's gotten harder... how is this not a change in gameplay. It's these types of differences that can very easily set the feel (gritty, whimsical, heroic, super-heroish) in a game. So I would argue that, yes, it is a big change.</p><p> </p><p>I also don't see how going from being able to create certain magic items to it now being disallowed is not a major change in the game, as well as for some PC's in classic 4e... or the fact that you can easily end up with way more or way less treasure than before also not a change in gameplay?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Ok, "dramatically" might have been an exaggeration but there are differences. If I use the skill description from classic, I can identify Rituals but can't manipulate the qualities of one's magic, control outside magical phenomenon or use it instead of diplomacy (or to enhance diplomacy) with certain creatures...</p><p> </p><p>While if I use essentials as my reference I can't identify rituals but can do all thew other stuff.</p><p> </p><p>It is inconsitencies like the above that can cause two players with different sources (or even a player and a DM with two different sources) tol have skewed understandings of what exactly they are capable of with the same skill.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5351411, member: 48965"] I think your argument is flawed, especially since D&D is not a competitive game. It doesn't matter that before the change I was 15% better than Dave in Athletics and after the change I am still 15% better than Dave, because the majority use of skills is against challenges in game not against other PC's. When my effectiveness against an easy/medium/hard challenge in game fluctuates, it creates a different interaction with the play environment, and thus a difference in my character. If I was easily capable of scaling a wall last game and now for some reason it's gotten harder... how is this not a change in gameplay. It's these types of differences that can very easily set the feel (gritty, whimsical, heroic, super-heroish) in a game. So I would argue that, yes, it is a big change. I also don't see how going from being able to create certain magic items to it now being disallowed is not a major change in the game, as well as for some PC's in classic 4e... or the fact that you can easily end up with way more or way less treasure than before also not a change in gameplay? Ok, "dramatically" might have been an exaggeration but there are differences. If I use the skill description from classic, I can identify Rituals but can't manipulate the qualities of one's magic, control outside magical phenomenon or use it instead of diplomacy (or to enhance diplomacy) with certain creatures... While if I use essentials as my reference I can't identify rituals but can do all thew other stuff. It is inconsitencies like the above that can cause two players with different sources (or even a player and a DM with two different sources) tol have skewed understandings of what exactly they are capable of with the same skill. [/QUOTE]
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