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General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: Heroes of Legend
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<blockquote data-quote="AngryMojo" data-source="post: 5351439" data-attributes="member: 83096"><p>It greatly increases the damage output. By the time you get to level 10, you've effectively turned a defender into a striker. Not to mention it became that way with every creature that used a two-handed weapon, making them absurdly dangerous. Thanks to that little change, it's possible to one-shot unprepared arcane casters at much higher levels than before.</p><p></p><p>I mostly use it as an example against integrated design. Your reaction is very typical of someone just reading the feat, but imagine everything that little change affects. In 3.5, there were two ways to deal damage with melee weapons, either have very high precision-based damage like sneak attack, or dump what you can into power attack and get large fixed bonuses. There's a reason why Pathfinder changed the feat into it's current form under that system.</p></blockquote><p></p>
[QUOTE="AngryMojo, post: 5351439, member: 83096"] It greatly increases the damage output. By the time you get to level 10, you've effectively turned a defender into a striker. Not to mention it became that way with every creature that used a two-handed weapon, making them absurdly dangerous. Thanks to that little change, it's possible to one-shot unprepared arcane casters at much higher levels than before. I mostly use it as an example against integrated design. Your reaction is very typical of someone just reading the feat, but imagine everything that little change affects. In 3.5, there were two ways to deal damage with melee weapons, either have very high precision-based damage like sneak attack, or dump what you can into power attack and get large fixed bonuses. There's a reason why Pathfinder changed the feat into it's current form under that system. [/QUOTE]
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Class Compendium: Heroes of Legend
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