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Class Compendium: Heroes of Legend
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<blockquote data-quote="MrMyth" data-source="post: 5353191" data-attributes="member: 61155"><p>I mean, it's a change, yes. But I don't see it as a significant one. The wizard now has an attack that hits automatically for about half the damage his previous attack did (which probably hit about half the time in the first place.) How huge a difference does this make to the game as a whole? Or, in fact, how big a difference does it even make to the wizard?</p><p> </p><p>Previous spell changes that were significant were things like Bull's Strength - it was a buff with a duration that could be extended to last for hours, and had a variable amount that let it benefit from being Empowered, etc. So you had adventuring parties built around heavy use of it and similar spells, which would expect to have these huge stat buffs up all day long. Then it became a flat bonus with a shorter duration, and those parties had their entire adventuring dynamic change. </p><p> </p><p>That's the big difference to me. We've had a number of fiddly little changes to specific mechanics, and Magic Missile is certainly one of those (and, honestly, a change I don't think was especially needed.) But the number of changes with far-reaching ramifications for the game as a whole? The number of changes that required characters to fundamentally rethink their approach to the game? </p><p> </p><p>Those, overall, I really just haven't seen.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5353191, member: 61155"] I mean, it's a change, yes. But I don't see it as a significant one. The wizard now has an attack that hits automatically for about half the damage his previous attack did (which probably hit about half the time in the first place.) How huge a difference does this make to the game as a whole? Or, in fact, how big a difference does it even make to the wizard? Previous spell changes that were significant were things like Bull's Strength - it was a buff with a duration that could be extended to last for hours, and had a variable amount that let it benefit from being Empowered, etc. So you had adventuring parties built around heavy use of it and similar spells, which would expect to have these huge stat buffs up all day long. Then it became a flat bonus with a shorter duration, and those parties had their entire adventuring dynamic change. That's the big difference to me. We've had a number of fiddly little changes to specific mechanics, and Magic Missile is certainly one of those (and, honestly, a change I don't think was especially needed.) But the number of changes with far-reaching ramifications for the game as a whole? The number of changes that required characters to fundamentally rethink their approach to the game? Those, overall, I really just haven't seen. [/QUOTE]
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