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Class Compendium: Heroes of Legend
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<blockquote data-quote="Jhaelen" data-source="post: 5353864" data-attributes="member: 46713"><p>Indeed. Now imagine for a second that every new supplement had been based on the awesomeness that was the Book of Nine Swords. _That's_ what we're facing here. Unless you liked what you've seen in the BoNS, the game wouldn't have anything new to offer for you.</p><p></p><p>Sure, nobody is going to take away the pre-Essentials classes from me, but I sure won't get any new classes in the style I prefer. Everything after Essentials will be Essentialized.</p><p>The problem is: I _want_ the game that I love to change (in the sense that I'd like it to expand, to provide new options). I don't want the game I love to stagnate. I just don't want it to change in the direction Essentials is taking it.</p><p></p><p>For example, I like the new concept of themes that was introduced with the Dark Sun setting. That's a change to the game I liked.</p><p></p><p>I don't like any of the Essentials classes I've seen so far, though (except maybe the Wizard who's close enough to the pre-Essential version that I still recognize it as a 4e class). Why is it so difficult to understand that I am worried I will never see a new class again that I like? Someone once said, Essentials is like D&D 3.9. And that seems to be accurate: It's a step back. A step in the wrong direction (for me).</p><p></p><p>I would have been happiest if they had just continued to churn out a new PHB every year.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5353864, member: 46713"] Indeed. Now imagine for a second that every new supplement had been based on the awesomeness that was the Book of Nine Swords. _That's_ what we're facing here. Unless you liked what you've seen in the BoNS, the game wouldn't have anything new to offer for you. Sure, nobody is going to take away the pre-Essentials classes from me, but I sure won't get any new classes in the style I prefer. Everything after Essentials will be Essentialized. The problem is: I _want_ the game that I love to change (in the sense that I'd like it to expand, to provide new options). I don't want the game I love to stagnate. I just don't want it to change in the direction Essentials is taking it. For example, I like the new concept of themes that was introduced with the Dark Sun setting. That's a change to the game I liked. I don't like any of the Essentials classes I've seen so far, though (except maybe the Wizard who's close enough to the pre-Essential version that I still recognize it as a 4e class). Why is it so difficult to understand that I am worried I will never see a new class again that I like? Someone once said, Essentials is like D&D 3.9. And that seems to be accurate: It's a step back. A step in the wrong direction (for me). I would have been happiest if they had just continued to churn out a new PHB every year. [/QUOTE]
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Class Compendium: Heroes of Legend
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