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Class Compendium: Heroes of Legend
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<blockquote data-quote="Jhaelen" data-source="post: 5354651" data-attributes="member: 46713"><p>Imho, it certainly beats getting a rehash of all classes we already had.</p><p>To a certain degree that is true for me, as well. I was a bit underwhelmed by the psionic classes, too (and psionics has always been my favorite part of the game!).</p><p>I also disliked the Hybrid rules, way too complicated and clunky - but then I was happy with the regular multi-classing, so I basically ignored Hybrids.</p><p></p><p>The funny thing is, though, Mr. Mearls mentioned that their attempts to tweak the standard class framework to create psionics and hybrids formed the groundwork for the Essentials classes.</p><p></p><p>In other words, exactly the things I disliked most in pre-Essentials 4e are the basis of Esentials! Isn't that great?</p><p></p><p>I was hoping - at least - for another set of nice Shadow classes. I'm not sure what we're going to get instead.</p><p>I also don't think all of the interesting archetypes are already covered. 3e had many more base classes than 4e without giving me the impression they were all treading on each others' toes.</p><p></p><p>For someone sold on certain key features of 4e, like the equal complexity of classes, Essentials is a setback. I don't feel resurrecting slaughtered sacred cows will bring the game forward.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5354651, member: 46713"] Imho, it certainly beats getting a rehash of all classes we already had. To a certain degree that is true for me, as well. I was a bit underwhelmed by the psionic classes, too (and psionics has always been my favorite part of the game!). I also disliked the Hybrid rules, way too complicated and clunky - but then I was happy with the regular multi-classing, so I basically ignored Hybrids. The funny thing is, though, Mr. Mearls mentioned that their attempts to tweak the standard class framework to create psionics and hybrids formed the groundwork for the Essentials classes. In other words, exactly the things I disliked most in pre-Essentials 4e are the basis of Esentials! Isn't that great? I was hoping - at least - for another set of nice Shadow classes. I'm not sure what we're going to get instead. I also don't think all of the interesting archetypes are already covered. 3e had many more base classes than 4e without giving me the impression they were all treading on each others' toes. For someone sold on certain key features of 4e, like the equal complexity of classes, Essentials is a setback. I don't feel resurrecting slaughtered sacred cows will bring the game forward. [/QUOTE]
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Class Compendium: Heroes of Legend
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