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<blockquote data-quote="FrogReaver" data-source="post: 7588100" data-attributes="member: 6795602"><p>My characters typically start off with a fairly basic mechanical concept. Sometimes it's, I want to be a Wizard. Or I want to be a control spell caster. Sometimes it's I want to be a tank. Or I want to be a thief (not necessarily a rogue). Sometimes it's even more basic, like what interesting things can I do with divine smite. So typically some basic mechanical concept starts the ball rolling for me. After that I explore some basic variations to see what class options and feats and multiclass options etc give me the most inspiration. After all that is done I typically give my character a bit of an over the top personality. In decision points for skills and starting stats I'll optimize to a certain point and then I'll put the rest into skills that are more flavorful etc.</p><p></p><p>A few examples: </p><p></p><p>I wanted to play a Wizard to I made Lodu the really smart mad scientist style Wizard. He was all about experiment part of science. He focused on having spells that would "rescue" the party from bad situations. Also responsible for getting the party into a number of those bad situations.</p><p></p><p>I wanted to play a archer fighter so I made Cooter the Hillbilly that liked to shoot things and say watch this. Had a lot of wisdom and nature and guerilla tactic awareness and would argue with the smart characters even when he was obviously wrong (he wasn't a very intelligent character). Funniest moment was when he told the party he was going to ride the phase spider and it phased on him after he jumped on it.</p><p></p><p>I wanted to play a tank so I determined barbarian / rogue was one of the most effective ways to build a tank. So I made NeedsAHug the trollkin barbarian / rogue. He plays more as a dumb gentle giant whose basically spent his whole life just trying to survive.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7588100, member: 6795602"] My characters typically start off with a fairly basic mechanical concept. Sometimes it's, I want to be a Wizard. Or I want to be a control spell caster. Sometimes it's I want to be a tank. Or I want to be a thief (not necessarily a rogue). Sometimes it's even more basic, like what interesting things can I do with divine smite. So typically some basic mechanical concept starts the ball rolling for me. After that I explore some basic variations to see what class options and feats and multiclass options etc give me the most inspiration. After all that is done I typically give my character a bit of an over the top personality. In decision points for skills and starting stats I'll optimize to a certain point and then I'll put the rest into skills that are more flavorful etc. A few examples: I wanted to play a Wizard to I made Lodu the really smart mad scientist style Wizard. He was all about experiment part of science. He focused on having spells that would "rescue" the party from bad situations. Also responsible for getting the party into a number of those bad situations. I wanted to play a archer fighter so I made Cooter the Hillbilly that liked to shoot things and say watch this. Had a lot of wisdom and nature and guerilla tactic awareness and would argue with the smart characters even when he was obviously wrong (he wasn't a very intelligent character). Funniest moment was when he told the party he was going to ride the phase spider and it phased on him after he jumped on it. I wanted to play a tank so I determined barbarian / rogue was one of the most effective ways to build a tank. So I made NeedsAHug the trollkin barbarian / rogue. He plays more as a dumb gentle giant whose basically spent his whole life just trying to survive. [/QUOTE]
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