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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Design: One Primary Attack Stat
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<blockquote data-quote="Rechan" data-source="post: 4591931" data-attributes="member: 54846"><p>Could you please demonstrate how the dual-stat classes are technically weaker? Put aside the 'Melee attack w/ cha = awkward' (Because I actually like that mechanic), and just explain how those classes are weaker than mono-stat classes. </p><p></p><p>I just haven't seen any proof of this claim that dual-stat = weak compared to mono-stat.</p><p></p><p>I understand the idea of "If you're not Str focused, your Basic attacks suck", but aside from "Commander's Strike", I rarely see PCs using basic attacks at all; rarely do people on the battlefield in my games incur OAs, period, and thus the only time basic attacks would come in, imho, would be monsters that make PCs use basic attacks against PCs.</p><p></p><p>This also doesn't matter for non-melee classes; Archer rangers have little use for basic melee attacks for OAs. Wisdom clerics and Warlocks are in the same boat as Bards and Wizards - their stat isn't influential for melee, and unless the Warlock has a pact dagger/hammer/sword, they don't make melee attacks, period. </p><p></p><p>Also, the thing that breaks down this argument is the swordmage. All of his attacks, even his melee attacks with his weapon, derive from Int. The swordmage decides between Str and Con as their secondary. Well, if the Swordmage goes full Con and Int, then he has nada for Str-based attacks. <strong>And</strong> the Swordmage can take a feat to let him use his Int for basic attacks instead of Str.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4591931, member: 54846"] Could you please demonstrate how the dual-stat classes are technically weaker? Put aside the 'Melee attack w/ cha = awkward' (Because I actually like that mechanic), and just explain how those classes are weaker than mono-stat classes. I just haven't seen any proof of this claim that dual-stat = weak compared to mono-stat. I understand the idea of "If you're not Str focused, your Basic attacks suck", but aside from "Commander's Strike", I rarely see PCs using basic attacks at all; rarely do people on the battlefield in my games incur OAs, period, and thus the only time basic attacks would come in, imho, would be monsters that make PCs use basic attacks against PCs. This also doesn't matter for non-melee classes; Archer rangers have little use for basic melee attacks for OAs. Wisdom clerics and Warlocks are in the same boat as Bards and Wizards - their stat isn't influential for melee, and unless the Warlock has a pact dagger/hammer/sword, they don't make melee attacks, period. Also, the thing that breaks down this argument is the swordmage. All of his attacks, even his melee attacks with his weapon, derive from Int. The swordmage decides between Str and Con as their secondary. Well, if the Swordmage goes full Con and Int, then he has nada for Str-based attacks. [B]And[/B] the Swordmage can take a feat to let him use his Int for basic attacks instead of Str. [/QUOTE]
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Class Design: One Primary Attack Stat
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