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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Design: One Primary Attack Stat
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<blockquote data-quote="Nahat Anoj" data-source="post: 4591946" data-attributes="member: 25075"><p>Well, that's exactly what Cha-based paladins do right now. See Bolstering Strike or Enfeebling Strike. Or see most of the swordmage's powers. Or see some of the druid's beast powers, which use Wis as the attack stat (although admittedly, druid Wis-based melee attacks are against other defenses, not AC). The mechanics work fine for those, IMO. </p><p></p><p>With Cha-based paladins, you could create a feat like Intelligent Blade master that lets pallies use Cha in place of Str for basic melee attacks. Alternatively, like some of the druid beast at-wills or some of the barbarian's at-wills, some number of the paladin's at-wills could be rewritten to allow their use as a basic melee attack in general, or they could be used as a basic melee attack under certain situations.</p><p></p><p>For example, in my rewrite of the paladin, they can use some of their at-wills against opponents marked by them. I let them use Holy Strike in place of the basic attack at the end of a charge against a marked opponent, and I let them use Enfeebling Strike if they want to make an OA against a marked opponent. (I may limit that to certain builds, similar to an invoker's covenants - I may call them "oaths")</p><p></p><p></p><p>Nah, it just means that Str-based classes are better generic warriors, which for the most part I agree with. In my scheme, only fighters and warlords are Str-primary, so they are the best at generically smacking things around. I'm okay with that, as these two classes have the strongest "professional warrior" vibe to me. But it's not like Str-second swordmages, clerics, rangers, and paladins are out-and-out slouches with basic attacks, either.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4591946, member: 25075"] Well, that's exactly what Cha-based paladins do right now. See Bolstering Strike or Enfeebling Strike. Or see most of the swordmage's powers. Or see some of the druid's beast powers, which use Wis as the attack stat (although admittedly, druid Wis-based melee attacks are against other defenses, not AC). The mechanics work fine for those, IMO. With Cha-based paladins, you could create a feat like Intelligent Blade master that lets pallies use Cha in place of Str for basic melee attacks. Alternatively, like some of the druid beast at-wills or some of the barbarian's at-wills, some number of the paladin's at-wills could be rewritten to allow their use as a basic melee attack in general, or they could be used as a basic melee attack under certain situations. For example, in my rewrite of the paladin, they can use some of their at-wills against opponents marked by them. I let them use Holy Strike in place of the basic attack at the end of a charge against a marked opponent, and I let them use Enfeebling Strike if they want to make an OA against a marked opponent. (I may limit that to certain builds, similar to an invoker's covenants - I may call them "oaths") Nah, it just means that Str-based classes are better generic warriors, which for the most part I agree with. In my scheme, only fighters and warlords are Str-primary, so they are the best at generically smacking things around. I'm okay with that, as these two classes have the strongest "professional warrior" vibe to me. But it's not like Str-second swordmages, clerics, rangers, and paladins are out-and-out slouches with basic attacks, either. [/QUOTE]
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Class Design: One Primary Attack Stat
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