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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Design: One Primary Attack Stat
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<blockquote data-quote="Doctor Proctor" data-source="post: 4597852" data-attributes="member: 78547"><p>Well, since you bring up the Fighter, I thought I would comment on that since I play one. The Fighter has <em>three</em> secondary stats. There's the a STR/CON build, STR/DEX build and a STR/WIS build. It's basically impossible to juggle 4 different stats, so you're always going to be limited in some capacity. There are even some powers and feats which key off certain weapons. Hounding Longarm, for example, <em>requires</em> a reach weapon to even be able to use it, and then you need a high DEX (not WIS, like the polemarm builds, so it works better with reach spears) to get the extra damage out of it. This is why, for example, my STR/CON Axe-wielding Dragonborn Fighter will never have Rain of Blows. He just <em>won't</em>, unless I want to purposefully gimp him with a substandard power.</p><p></p><p>The problem with your complaint is that you assume that all the single-stat classes can just pick whatever powers they want, when it's not true. Even if you start with an 18/14/14 in the primary and two secondary stats, you can only raise two stats when leveling. So either you'll raise the primary and alternate the two secondaries, which will result in much lower scores in those secondaries at higher tiers, or you'll have to pick one and leave the other one at a 14. Then throw in that some of the classes have particular builds, skill requirements, weapon requirements and different secondary/tertiary scores for different powers and <em>everyone</em> is limited to some extent when they pick their powers.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4597852, member: 78547"] Well, since you bring up the Fighter, I thought I would comment on that since I play one. The Fighter has [I]three[/I] secondary stats. There's the a STR/CON build, STR/DEX build and a STR/WIS build. It's basically impossible to juggle 4 different stats, so you're always going to be limited in some capacity. There are even some powers and feats which key off certain weapons. Hounding Longarm, for example, [I]requires[/I] a reach weapon to even be able to use it, and then you need a high DEX (not WIS, like the polemarm builds, so it works better with reach spears) to get the extra damage out of it. This is why, for example, my STR/CON Axe-wielding Dragonborn Fighter will never have Rain of Blows. He just [I]won't[/I], unless I want to purposefully gimp him with a substandard power. The problem with your complaint is that you assume that all the single-stat classes can just pick whatever powers they want, when it's not true. Even if you start with an 18/14/14 in the primary and two secondary stats, you can only raise two stats when leveling. So either you'll raise the primary and alternate the two secondaries, which will result in much lower scores in those secondaries at higher tiers, or you'll have to pick one and leave the other one at a 14. Then throw in that some of the classes have particular builds, skill requirements, weapon requirements and different secondary/tertiary scores for different powers and [I]everyone[/I] is limited to some extent when they pick their powers. [/QUOTE]
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Community
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Class Design: One Primary Attack Stat
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