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Class Design: One Primary Attack Stat
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<blockquote data-quote="Doctor Proctor" data-source="post: 4598937" data-attributes="member: 78547"><p>Whoops! My bad, you're right. You can only get two 18's and a 13, which is a minor difference. The point still stands though that no matter what your starting stats at least one will lag behind unless you're spreading your stats around pretty thing...which makes life difficult at higher levels.</p><p></p><p></p><p></p><p>The problem I have with these solutions is what about the single stat classes? Say I want a Fighter with high CON but I want to use Heavy Blades to get that +3 proficiency bonus and get use out of the Swordmaster PP? Why can't I change everything that says "DEX mod" to "CON mod"? Heck, look at Rain of Blows. It's arguably one of the best Fighter encounter powers, but you only get the secondary attacks with a Light Blade, Spear or Flail...which are also some of the "weaker" weapon groups in terms of damage output. That power is just categorically weaker when it comes to a STR/CON Fighter selecting it.</p><p></p><p>The problem of certain powers being poor selections depending on stat allocation is a univeral one, but you're only proposing a fix for a subset of classes. The thing is, rather than having a different "build" dependant on weapon choice or feature choice, the dual stat classes have different "builds" based on their primary stat choice. How are the two any different? You still can't play a Fighter or a Rogue and get equal benefit out of every power regardless of stat distribution or weapon choice. About the only class that has that sort of flexibility is the Wizard currently, but only because impliment choice comes into play once per encounter (they still get limited when taking certain routes, just not to the same extent).</p><p></p><p>I mean, show the build that's entirely gimped and limited in choice because it's dual stat, and then show me how it's different than a single stat class that's gimped and limited because they're using the wrong weapon type or not getting stat bonuses because of power selection.</p><p></p><p>I am, however, aware that the Paladin does have an issue with some levels not having a Strength-based power in them. </p><p>1) When Divine Power comes out this should be fixed due to a larger number of choices. </p><p>2) You can pick powers of a <strong>lower</strong> level at those level...while it's not ideal, it does mean you're not forced to take a power that's not for your primary stat. </p><p>3) A Paladin can still go STR/CHA and be able to use those CHA powers when they come up. He may have a CHA that's a point behind STR, but a single point shouldn't be something that's completely impossible to deal with.</p><p>4) This is more of a Paladin specific issue, not one with dual stat classes. It could be fixed with a minor houserule that converts one power at each of those levels to STR, and then allowing the Pally to take that. Additionally, the Paladin could multiclass into Fighter or something and take a Fighter power at those levels. More feat intensive, but it would give him some new options.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4598937, member: 78547"] Whoops! My bad, you're right. You can only get two 18's and a 13, which is a minor difference. The point still stands though that no matter what your starting stats at least one will lag behind unless you're spreading your stats around pretty thing...which makes life difficult at higher levels. The problem I have with these solutions is what about the single stat classes? Say I want a Fighter with high CON but I want to use Heavy Blades to get that +3 proficiency bonus and get use out of the Swordmaster PP? Why can't I change everything that says "DEX mod" to "CON mod"? Heck, look at Rain of Blows. It's arguably one of the best Fighter encounter powers, but you only get the secondary attacks with a Light Blade, Spear or Flail...which are also some of the "weaker" weapon groups in terms of damage output. That power is just categorically weaker when it comes to a STR/CON Fighter selecting it. The problem of certain powers being poor selections depending on stat allocation is a univeral one, but you're only proposing a fix for a subset of classes. The thing is, rather than having a different "build" dependant on weapon choice or feature choice, the dual stat classes have different "builds" based on their primary stat choice. How are the two any different? You still can't play a Fighter or a Rogue and get equal benefit out of every power regardless of stat distribution or weapon choice. About the only class that has that sort of flexibility is the Wizard currently, but only because impliment choice comes into play once per encounter (they still get limited when taking certain routes, just not to the same extent). I mean, show the build that's entirely gimped and limited in choice because it's dual stat, and then show me how it's different than a single stat class that's gimped and limited because they're using the wrong weapon type or not getting stat bonuses because of power selection. I am, however, aware that the Paladin does have an issue with some levels not having a Strength-based power in them. 1) When Divine Power comes out this should be fixed due to a larger number of choices. 2) You can pick powers of a [B]lower[/B] level at those level...while it's not ideal, it does mean you're not forced to take a power that's not for your primary stat. 3) A Paladin can still go STR/CHA and be able to use those CHA powers when they come up. He may have a CHA that's a point behind STR, but a single point shouldn't be something that's completely impossible to deal with. 4) This is more of a Paladin specific issue, not one with dual stat classes. It could be fixed with a minor houserule that converts one power at each of those levels to STR, and then allowing the Pally to take that. Additionally, the Paladin could multiclass into Fighter or something and take a Fighter power at those levels. More feat intensive, but it would give him some new options. [/QUOTE]
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Class Design: One Primary Attack Stat
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