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General Tabletop Discussion
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Class Design: One Primary Attack Stat
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<blockquote data-quote="evilbob" data-source="post: 4599370" data-attributes="member: 9789"><p>I just don't think we're discussing the same point. In my opinion, there is a huge difference between a secondary or tertiary stat that boosts some power a small amount - say, how Str or Cha can boost some rogue powers by adding a little damage here or an extra square of movement there - and a primary attack stat. Primary attack stats are the most important stats you have. If you can't hit something (and nearly every power is based off of HITTING something), who cares how much extra X you do?</p><p></p><p>Classes that have two primary attack stats are always at a disadvantage for this reason, especially if they choose to pursue a dual-primary build. There is no comparison for a rogue trying to keep both Str and Cha up along with Dex, vs. a cleric trying to keep Str and Wis both maxed while also fiddling with Cha. It is really irrelevant what level you are: this will always be harder for a dual-stat class.</p><p></p><p></p><p>thecasualoblivion: That's a good point about clerics and palys not having a major secondary stat bonus like rogues and others do. It leads me to believe that simply changing dual-stat classes like I've proposed above (just allow either stat) might be too much of a boost for those classes, because it effectively reverses their problem: suddenly, they have no major secondary stat (just a "tertiary" one) to worry about while still being able to access all of their potential powers. This is generalizing of course, but it does free them up considerably.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4599370, member: 9789"] I just don't think we're discussing the same point. In my opinion, there is a huge difference between a secondary or tertiary stat that boosts some power a small amount - say, how Str or Cha can boost some rogue powers by adding a little damage here or an extra square of movement there - and a primary attack stat. Primary attack stats are the most important stats you have. If you can't hit something (and nearly every power is based off of HITTING something), who cares how much extra X you do? Classes that have two primary attack stats are always at a disadvantage for this reason, especially if they choose to pursue a dual-primary build. There is no comparison for a rogue trying to keep both Str and Cha up along with Dex, vs. a cleric trying to keep Str and Wis both maxed while also fiddling with Cha. It is really irrelevant what level you are: this will always be harder for a dual-stat class. thecasualoblivion: That's a good point about clerics and palys not having a major secondary stat bonus like rogues and others do. It leads me to believe that simply changing dual-stat classes like I've proposed above (just allow either stat) might be too much of a boost for those classes, because it effectively reverses their problem: suddenly, they have no major secondary stat (just a "tertiary" one) to worry about while still being able to access all of their potential powers. This is generalizing of course, but it does free them up considerably. [/QUOTE]
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Class Design: One Primary Attack Stat
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