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General Tabletop Discussion
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Class Design: One Primary Attack Stat
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<blockquote data-quote="Nahat Anoj" data-source="post: 4600740" data-attributes="member: 25075"><p>For paladins, I was thinking about adding "oaths" as builds. "Oath of the Crusader" is the Str-second build, "Oath of the Protector" as the Wis-second build. It basically augment a few powers. But I'm not sure if I'm going to do it.</p><p></p><p></p><p>Well, IMO, that kinda defeats the purpose of one primary attack stack. But I understand that you gotta do what you gotta do (that's why I'm doing it, myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). It's no weirder IMO than, say, a swordmage who attacks with a greatsword using Int. Fighters need grace and quick reaction time to make their attacks, but they rely primarily on Str to actually do the job. Similarly, rangers rely on power and muscle now and then, but their fighting style relies more on Dex. And in order to make basic melee attacks, the ranger still needs to use his Str. It's just the super cool ranger attacks, the ones he has specially trained for, that require Dex.</p><p></p><p>I'm getting around to my ranger rewrite, and I'm sticking with it being Dex based for all builds and all weapons. Str-second for meleeist rangers, Wis-second for archer rangers. I want to have two-weapon, archer, and beastmaster builds, but I also want to have a "tough," "survivor," "grizzled," or "veteran" ranger build (still trying to think of the name), one that uses one weapon and a shield. It would have some defender/leader leanings, using experience and guile to make attacks. I want Str and Wis to be used roughly equally (as Int and Cha are used by resourceful warlords). </p><p></p><p></p><p>I'm going to go with warlocks being Con primary. They get their power by siphoning off a bit of their lifeforce (some might say soul...) to the entities they deal with. In any case, wielding this magic is physically demanding and requires great endurance to channel and shape, which is why Con is important. More damaging powers use Int secondary, while more controllerish powers use Cha secondary.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4600740, member: 25075"] For paladins, I was thinking about adding "oaths" as builds. "Oath of the Crusader" is the Str-second build, "Oath of the Protector" as the Wis-second build. It basically augment a few powers. But I'm not sure if I'm going to do it. Well, IMO, that kinda defeats the purpose of one primary attack stack. But I understand that you gotta do what you gotta do (that's why I'm doing it, myself :) ). It's no weirder IMO than, say, a swordmage who attacks with a greatsword using Int. Fighters need grace and quick reaction time to make their attacks, but they rely primarily on Str to actually do the job. Similarly, rangers rely on power and muscle now and then, but their fighting style relies more on Dex. And in order to make basic melee attacks, the ranger still needs to use his Str. It's just the super cool ranger attacks, the ones he has specially trained for, that require Dex. I'm getting around to my ranger rewrite, and I'm sticking with it being Dex based for all builds and all weapons. Str-second for meleeist rangers, Wis-second for archer rangers. I want to have two-weapon, archer, and beastmaster builds, but I also want to have a "tough," "survivor," "grizzled," or "veteran" ranger build (still trying to think of the name), one that uses one weapon and a shield. It would have some defender/leader leanings, using experience and guile to make attacks. I want Str and Wis to be used roughly equally (as Int and Cha are used by resourceful warlords). I'm going to go with warlocks being Con primary. They get their power by siphoning off a bit of their lifeforce (some might say soul...) to the entities they deal with. In any case, wielding this magic is physically demanding and requires great endurance to channel and shape, which is why Con is important. More damaging powers use Int secondary, while more controllerish powers use Cha secondary. [/QUOTE]
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Class Design: One Primary Attack Stat
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