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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Design: One Primary Attack Stat
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<blockquote data-quote="firesnakearies" data-source="post: 4600923" data-attributes="member: 71334"><p>I think I'd like to rework it so that every class has ONE primary stat which governs all of their attacks, and TWO secondary stats which affect their powers and class features (and feat eligibility) in a more or less even division.</p><p></p><p>I think I like <em>this</em> distribution the most:</p><p></p><p></p><p><strong>Fighter:</strong> Strength primary, Constitution and Dexterity secondary</p><p><strong>Cleric: </strong>Wisdom primary, Constitution and Charisma secondary</p><p><strong>Paladin:</strong> Charisma primary, Strength and Wisdom secondary</p><p><strong>Ranger: </strong> Dexterity primary, Constitution and Wisdom secondary</p><p><strong>Rogue:</strong> Dexterity primary, Charisma and Wisdom secondary</p><p><strong>Swordmage:</strong> Intelligence primary, Dexterity and Constitution secondary</p><p><strong>Wizard: </strong> Intelligence primary, Wisdom and Constitution secondary</p><p><strong>Warlord:</strong> Strength primary, Intelligence and Charisma secondary</p><p><strong>Warlock:</strong> Charisma primary, Constitution and Wisdom secondary</p><p></p><p></p><p>These stat associations just make more sense to me, and seem more fair. </p><p></p><p>I completely took certain stats away from some classes. Fighters no longer use Wisdom. Clerics, Rangers, Rogues, and Swordmages no longer use Strength. Wizards no longer use Dexterity. Warlocks no longer use Intelligence.</p><p></p><p>More classes use Constitution now as a secondary stat, but I don't want any class to use it as a primary. Wisdom is more used as a secondary now, too.</p><p></p><p>Feat requirements would also be adjusted to fit the expectations of this new character paradigm.</p><p></p><p>I'd also give every character, as a standard rule, the ability to make basic attacks, <em>with any weapon that they are proficient with</em>, using their class' primary attack stat -- no special feat needed.</p><p></p><p></p><p></p><p><strong>$</strong></p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4600923, member: 71334"] I think I'd like to rework it so that every class has ONE primary stat which governs all of their attacks, and TWO secondary stats which affect their powers and class features (and feat eligibility) in a more or less even division. I think I like [I]this[/I] distribution the most: [B]Fighter:[/B] Strength primary, Constitution and Dexterity secondary [B]Cleric: [/B]Wisdom primary, Constitution and Charisma secondary [B]Paladin:[/B] Charisma primary, Strength and Wisdom secondary [B]Ranger: [/B] Dexterity primary, Constitution and Wisdom secondary [B]Rogue:[/B] Dexterity primary, Charisma and Wisdom secondary [B]Swordmage:[/B] Intelligence primary, Dexterity and Constitution secondary [B]Wizard: [/B] Intelligence primary, Wisdom and Constitution secondary [B]Warlord:[/B] Strength primary, Intelligence and Charisma secondary [B]Warlock:[/B] Charisma primary, Constitution and Wisdom secondary These stat associations just make more sense to me, and seem more fair. I completely took certain stats away from some classes. Fighters no longer use Wisdom. Clerics, Rangers, Rogues, and Swordmages no longer use Strength. Wizards no longer use Dexterity. Warlocks no longer use Intelligence. More classes use Constitution now as a secondary stat, but I don't want any class to use it as a primary. Wisdom is more used as a secondary now, too. Feat requirements would also be adjusted to fit the expectations of this new character paradigm. I'd also give every character, as a standard rule, the ability to make basic attacks, [I]with any weapon that they are proficient with[/I], using their class' primary attack stat -- no special feat needed. [B]$[/B] [/QUOTE]
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Class Design: One Primary Attack Stat
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