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Class Design: One Primary Attack Stat
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<blockquote data-quote="thecasualoblivion" data-source="post: 4601970" data-attributes="member: 59096"><p>My goal when changing things in theory is to have the lightest touch possible, and to change things while changing how powers work as little as possible.</p><p></p><p></p><p></p><p>I don't think its that big of an issue. While the Ranger class still uses both stats under my houserules, the three builds are all self-contained and can support using all Ranger powers(aside from Beast powers being specific to Beastmasters). My Rangers again:</p><p></p><p>1. TWF Ranger--As a class feature, may substitute Dexterity as the secondary modifier of any melee or utility power. This makes the TWF Ranger Str primary and Dex secondary by replacing Wisdom with Dexterity. You can still use all of the Ranged powers since Dexterity is a stat you are pumping at every opportunity, but you'll be less effective since your Wisdom isn't going to be that high and you'll get less out of the secondary effects. This change also keeps the TWF wearing Hide armor. You're using two stats to attack, but they are two stats you WILL have, so all powers remain equally useable. </p><p></p><p>2. Archer Ranger--As a class feature, you may use Dexterity for attack rolls and damage when using melee Ranger powers while wielding Light Blades. Being limited to Light Blades makes you a much better Archer than melee but you still have all Ranger powers available, and you use Dexterity for all attacks. </p><p></p><p>3. Beastmaster Ranger--Bonus Feat: Chain armor proficiency. As a class feature, you may use Strength for attack rolls and damage when using ranged Ranger powers while wielding Heavy Thrown weapons. This lets you use all Ranger powers using Strength, while keeping you primarily melee. Chain proficiency covers the fact that Dexterity won't be a primary stat for you. </p><p></p><p>Working Rangers this way requires no rewriting of powers(since its the features themselves that change things), and makes every build self-contained and able to use the entire Ranger power list(with the exception of Beast powers). All three of these Rangers end up quite different.</p><p></p><p></p><p></p><p>The way I see it, a Warlock's power comes from the deals they've made and their force of personality. That is Charisma. While the core of what they do comes from their force of will, some Warlocks would channel their power through their minds(Fey and Star), and some would channel it through their flesh(Dark and Infernal), which is how the secondary stats work.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4601970, member: 59096"] My goal when changing things in theory is to have the lightest touch possible, and to change things while changing how powers work as little as possible. I don't think its that big of an issue. While the Ranger class still uses both stats under my houserules, the three builds are all self-contained and can support using all Ranger powers(aside from Beast powers being specific to Beastmasters). My Rangers again: 1. TWF Ranger--As a class feature, may substitute Dexterity as the secondary modifier of any melee or utility power. This makes the TWF Ranger Str primary and Dex secondary by replacing Wisdom with Dexterity. You can still use all of the Ranged powers since Dexterity is a stat you are pumping at every opportunity, but you'll be less effective since your Wisdom isn't going to be that high and you'll get less out of the secondary effects. This change also keeps the TWF wearing Hide armor. You're using two stats to attack, but they are two stats you WILL have, so all powers remain equally useable. 2. Archer Ranger--As a class feature, you may use Dexterity for attack rolls and damage when using melee Ranger powers while wielding Light Blades. Being limited to Light Blades makes you a much better Archer than melee but you still have all Ranger powers available, and you use Dexterity for all attacks. 3. Beastmaster Ranger--Bonus Feat: Chain armor proficiency. As a class feature, you may use Strength for attack rolls and damage when using ranged Ranger powers while wielding Heavy Thrown weapons. This lets you use all Ranger powers using Strength, while keeping you primarily melee. Chain proficiency covers the fact that Dexterity won't be a primary stat for you. Working Rangers this way requires no rewriting of powers(since its the features themselves that change things), and makes every build self-contained and able to use the entire Ranger power list(with the exception of Beast powers). All three of these Rangers end up quite different. The way I see it, a Warlock's power comes from the deals they've made and their force of personality. That is Charisma. While the core of what they do comes from their force of will, some Warlocks would channel their power through their minds(Fey and Star), and some would channel it through their flesh(Dark and Infernal), which is how the secondary stats work. [/QUOTE]
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Class Design: One Primary Attack Stat
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