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General Tabletop Discussion
*Pathfinder & Starfinder
class idea: "Nature's Conduit," a Constitution-based divine magic user
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<blockquote data-quote="Arkhandus" data-source="post: 2658806" data-attributes="member: 13966"><p>I see no problem with the Nature's Conduit as-is. If they don't have good or decent Str and Dex scores, they'll be almost worthless in combat for lack of being able to hit stuff, deal damage, and avoid attacks. With their spells, and their limited proficiency restrictions, they can't do too much in combat without good Str or Dex. They don't have the special abilities or animal companions of a druid, nor do they have the turning/rebuking ability of a cleric, or the domain granted powers of a cleric. They don't have the variety of spell utility and blasting that a druid or cleric would have, so they rely on melee attacks and simple ranged weapons (crossbows, darts, javelins, and slings, pretty much). They don't rely on Constitution much more than a cleric or druid relies on Wisdom, or than a wizard relies on Intelligence. A Wizard can use his or her variety of spells to circumvent a low Str, Dex, or Con (though not perfect, they can still make up for it moderately well). A cleric doesn't need turning/rebuking to be powerful, they're already the most potent class, so they don't really rely on Charisma.</p><p></p><p>From the description, I assume that the Nature's Conduit knows all spells on his or her spell list, just like a druid does. I just don't know if his spell list simply consists of all (touch and personal range) spells from the cleric and druid lists or whatever.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2658806, member: 13966"] I see no problem with the Nature's Conduit as-is. If they don't have good or decent Str and Dex scores, they'll be almost worthless in combat for lack of being able to hit stuff, deal damage, and avoid attacks. With their spells, and their limited proficiency restrictions, they can't do too much in combat without good Str or Dex. They don't have the special abilities or animal companions of a druid, nor do they have the turning/rebuking ability of a cleric, or the domain granted powers of a cleric. They don't have the variety of spell utility and blasting that a druid or cleric would have, so they rely on melee attacks and simple ranged weapons (crossbows, darts, javelins, and slings, pretty much). They don't rely on Constitution much more than a cleric or druid relies on Wisdom, or than a wizard relies on Intelligence. A Wizard can use his or her variety of spells to circumvent a low Str, Dex, or Con (though not perfect, they can still make up for it moderately well). A cleric doesn't need turning/rebuking to be powerful, they're already the most potent class, so they don't really rely on Charisma. From the description, I assume that the Nature's Conduit knows all spells on his or her spell list, just like a druid does. I just don't know if his spell list simply consists of all (touch and personal range) spells from the cleric and druid lists or whatever. [/QUOTE]
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*Pathfinder & Starfinder
class idea: "Nature's Conduit," a Constitution-based divine magic user
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