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General Tabletop Discussion
*Pathfinder & Starfinder
Class Level dependant powers/abilites vs Character Level Talents
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<blockquote data-quote="delericho" data-source="post: 3884268" data-attributes="member: 22424"><p>Half-dragon (red) Barbarian 1/Druid X. Fudge the character's appearance so he looks human or near-human (appearance is fluff detail after all), and you've basically got the character you want.</p><p></p><p>I believe there's also a Bear Warrior prestige class in one of the books.</p><p></p><p>However, to address your larger issue: it's a feature of the system (and indeed any system). There are a number of things that the designers foresaw that someone would want to do, and an infinitely larger number that they did not. They built the system so it does a reasonable job on some subset of the options they foresaw, and so it can be extended to cover other areas. If you want to do something offbeat (such as your fire-breathing bear warrior), you'll basically have to extend the system yourself to do that.</p><p></p><p>But, this is true of every system out there. The designers <i>cannot</i> foresee every eventuality, and even if they could they couldn't build a game that would make them all possible and all balanced. The best that can be hoped for is that the game engine is designed to be easily extensible, by adding new feats/talents/classes until the desired combinations are available.</p></blockquote><p></p>
[QUOTE="delericho, post: 3884268, member: 22424"] Half-dragon (red) Barbarian 1/Druid X. Fudge the character's appearance so he looks human or near-human (appearance is fluff detail after all), and you've basically got the character you want. I believe there's also a Bear Warrior prestige class in one of the books. However, to address your larger issue: it's a feature of the system (and indeed any system). There are a number of things that the designers foresaw that someone would want to do, and an infinitely larger number that they did not. They built the system so it does a reasonable job on some subset of the options they foresaw, and so it can be extended to cover other areas. If you want to do something offbeat (such as your fire-breathing bear warrior), you'll basically have to extend the system yourself to do that. But, this is true of every system out there. The designers <i>cannot</i> foresee every eventuality, and even if they could they couldn't build a game that would make them all possible and all balanced. The best that can be hoped for is that the game engine is designed to be easily extensible, by adding new feats/talents/classes until the desired combinations are available. [/QUOTE]
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Class Level dependant powers/abilites vs Character Level Talents
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