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<blockquote data-quote="Pickaxe" data-source="post: 746455" data-attributes="member: 10812"><p>In discussions that I've had with other players, only the druid never came up as needing fixing. Actually, I should clarify that to say that animal companion kept druids from needing fixing, which perhaps is something to fix. It isn't always fun to only be appreciated because you brought your brown bear to the fight, rather than for your own abilities.</p><p></p><p>It seemed that the real problem with the ranger was the fact that its abilities were front-loaded. A fix I use in my campaign is to give the ranger points at each level that he can spend on attack, damage, and the specific skills for each favored enemy. The ranger gets higher bonuses earlier, but they have a +5 max cap. The nice thing about that is that you get the bonuses when you're still fighting your early favored enemies.</p><p></p><p>Bard and monk I think really do need a fix. I'm sure some players will find some value in them, but I keep thinking that it's better to be something else than a monk or a bard. Bards are pitched as jacks of all trades, but that doesn't seem to me to be a great thing for a character in a party. Both monks and bards need something that makes them stand out as having unique value to a party.</p><p></p><p>Anyway, that's how I feel.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 746455, member: 10812"] In discussions that I've had with other players, only the druid never came up as needing fixing. Actually, I should clarify that to say that animal companion kept druids from needing fixing, which perhaps is something to fix. It isn't always fun to only be appreciated because you brought your brown bear to the fight, rather than for your own abilities. It seemed that the real problem with the ranger was the fact that its abilities were front-loaded. A fix I use in my campaign is to give the ranger points at each level that he can spend on attack, damage, and the specific skills for each favored enemy. The ranger gets higher bonuses earlier, but they have a +5 max cap. The nice thing about that is that you get the bonuses when you're still fighting your early favored enemies. Bard and monk I think really do need a fix. I'm sure some players will find some value in them, but I keep thinking that it's better to be something else than a monk or a bard. Bards are pitched as jacks of all trades, but that doesn't seem to me to be a great thing for a character in a party. Both monks and bards need something that makes them stand out as having unique value to a party. Anyway, that's how I feel. --Axe [/QUOTE]
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