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<blockquote data-quote="Pax" data-source="post: 747236" data-attributes="member: 6875"><p><strong>Paladin</strong></p><p> Sacred Cow status aside, Paladin should have beena Prestige Class. It would have made an <em>excellent</em> PHB "example" of the concept.</p><p> That said, I'd also like to see Paladins have a few Domains of their own; not the same ones as clerics, but related to the various sorts of special areas Paladins might focus on (anti-Undead; Battle in general; Healing; etc).</p><p> Spellcasting sooner, perhaps with the (3.0) Bard progression. Maybe a spontaneous <em>divine</em> caster, even -- with spells <em>known</em> identical to the current Bard mechanic, too!. Well, slightly reduced or offset by a couple levels, of course.</p><p></p><p><strong>Bard</strong></p><p> This class needs options to make it viable when operatin solo; currently, a Bard alone ... is a dead bard. Yes, they can shine in a support role, but not everyone wants to playa sidekick.</p><p> <em>Offensive</em> music of some sort would be nice.</p><p> Sonic-tagged combat spells, IMO, would be a perfect way to improve the Bard's spell list. Not as good overall as a Wizard when it comes to blasting,b ut a decent second-stringer in that department, with a few Bard-only special effects.</p><p></p><p><strong>Sorceror</strong></p><p> Better skill list -- an absolute must!!</p><p> Some rules for specialised Sorcerors (like my house rule, KNOW an extra spell of each spell level, for the same opposition school effects as a wizard-specialist).</p><p> Perhaps rules for (difficult) ways to swap out old spells for newer ones. Otherwise, the class is fine IMO.</p><p></p><p><strong>Ranger</strong></p><p> One of the Revision articles mentioned Rangers, and heavily implied there would be multiple "types", archer being one. GOOD.</p><p> The class, by and large, needs to be a lot less front-loaded.</p><p> I also think it'd be fun if the Ranger could spontaneous cast druid-themed divine spells (with their own list), also with mroe spells, sooner. Current BArd list of spells per day would work IMO, slightly reduced or offset by a couple levels, ofc.</p><p></p><p><strong>Monk</strong></p><p> This class is in a sad state, currently.</p><p> It needs to have more options; more core feats designed for monks, bonus feats like a fighter (but from a monk-specific list).</p><p> Make each power -- moving faster, handling falls, etc -- a special Monk-only feat/ability, that you choose from as you level up.</p><p> Ki strike, if not made a (frequently) selectable ability, needs to be +1 per 4 levels. THAT would do quite nicely, actually.</p></blockquote><p></p>
[QUOTE="Pax, post: 747236, member: 6875"] [b]Paladin[/b] Sacred Cow status aside, Paladin should have beena Prestige Class. It would have made an [i]excellent[/i] PHB "example" of the concept. That said, I'd also like to see Paladins have a few Domains of their own; not the same ones as clerics, but related to the various sorts of special areas Paladins might focus on (anti-Undead; Battle in general; Healing; etc). Spellcasting sooner, perhaps with the (3.0) Bard progression. Maybe a spontaneous [i]divine[/i] caster, even -- with spells [i]known[/i] identical to the current Bard mechanic, too!. Well, slightly reduced or offset by a couple levels, of course. [b]Bard[/b] This class needs options to make it viable when operatin solo; currently, a Bard alone ... is a dead bard. Yes, they can shine in a support role, but not everyone wants to playa sidekick. [i]Offensive[/i] music of some sort would be nice. Sonic-tagged combat spells, IMO, would be a perfect way to improve the Bard's spell list. Not as good overall as a Wizard when it comes to blasting,b ut a decent second-stringer in that department, with a few Bard-only special effects. [b]Sorceror[/b] Better skill list -- an absolute must!! Some rules for specialised Sorcerors (like my house rule, KNOW an extra spell of each spell level, for the same opposition school effects as a wizard-specialist). Perhaps rules for (difficult) ways to swap out old spells for newer ones. Otherwise, the class is fine IMO. [b]Ranger[/b] One of the Revision articles mentioned Rangers, and heavily implied there would be multiple "types", archer being one. GOOD. The class, by and large, needs to be a lot less front-loaded. I also think it'd be fun if the Ranger could spontaneous cast druid-themed divine spells (with their own list), also with mroe spells, sooner. Current BArd list of spells per day would work IMO, slightly reduced or offset by a couple levels, ofc. [b]Monk[/b] This class is in a sad state, currently. It needs to have more options; more core feats designed for monks, bonus feats like a fighter (but from a monk-specific list). Make each power -- moving faster, handling falls, etc -- a special Monk-only feat/ability, that you choose from as you level up. Ki strike, if not made a (frequently) selectable ability, needs to be +1 per 4 levels. THAT would do quite nicely, actually. [/QUOTE]
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