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<blockquote data-quote="Viktyr Gehrig" data-source="post: 750369" data-attributes="member: 9249"><p>I know it's highly unlikely, but I'd like to see Wizards follow the d20 Modern track, with every class getting some kind of cool, worthwhile benefit at every level.</p><p></p><p>That would, of course, completely break backwards compatibility.</p><p></p><p>But, instead of Fighter simply having the bonus feat every other level, they'd get an extra feat every three levels (like everyone else), and better skills. They'd also get special combat abilities, like some of the stuff from the Weapon Master PrC, or some other combat-related class ability.</p><p></p><p>Spellcasters would get metamagic and bonus feats, and something else to both flavor and enhance their spellcasting. And more skills. Clerics would gain the ability to turn/rebuke creatures other than Undead-- Outsiders seems a likely choice, though this should be alignment-linked and only apply to Outsiders with alignment subtypes. (I don't think either Gith subrace should be turnable, nor should the Planetouched).</p><p></p><p>Rogues would keep their skills, and gain bonus acrobatic abilities, new stealth powers, and such. Rangers would have stealth abilities, though leaning more towards the wilderness, hunting, and combat. </p><p></p><p>And so on down the list. It could be kept balanced, and there'd always be a tradeoff involved when choosing which class to advance. Then, multiclassing could be more common, without being as particularly noticeable or offensive-- it would just be the natural progression of the character over time. Even better, none of the classes would become pointless or boring at a specific level-- like every Sorceror level, or Paladin past 5, or Ranger past 1.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 750369, member: 9249"] I know it's highly unlikely, but I'd like to see Wizards follow the d20 Modern track, with every class getting some kind of cool, worthwhile benefit at every level. That would, of course, completely break backwards compatibility. But, instead of Fighter simply having the bonus feat every other level, they'd get an extra feat every three levels (like everyone else), and better skills. They'd also get special combat abilities, like some of the stuff from the Weapon Master PrC, or some other combat-related class ability. Spellcasters would get metamagic and bonus feats, and something else to both flavor and enhance their spellcasting. And more skills. Clerics would gain the ability to turn/rebuke creatures other than Undead-- Outsiders seems a likely choice, though this should be alignment-linked and only apply to Outsiders with alignment subtypes. (I don't think either Gith subrace should be turnable, nor should the Planetouched). Rogues would keep their skills, and gain bonus acrobatic abilities, new stealth powers, and such. Rangers would have stealth abilities, though leaning more towards the wilderness, hunting, and combat. And so on down the list. It could be kept balanced, and there'd always be a tradeoff involved when choosing which class to advance. Then, multiclassing could be more common, without being as particularly noticeable or offensive-- it would just be the natural progression of the character over time. Even better, none of the classes would become pointless or boring at a specific level-- like every Sorceror level, or Paladin past 5, or Ranger past 1. [/QUOTE]
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