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<blockquote data-quote="Pickaxe" data-source="post: 750680" data-attributes="member: 10812"><p>Comment on front-loading:</p><p></p><p>I agree (and have already said) that rangers are front-loaded. Yes, every character gets a bunch of things at first level, but rangers are different in two ways:</p><p></p><p>1) Hardly any of their initial abilities changes with ranger level. That's generally not true of other classes. (Barbarian probably comes closest, with fast movement. Paladins also have a lot of 1st level abilities that don't change with level, but they also have new abilities at second level.) Turning, familiars, bardic music, even many domain granted powers all have level-dependent features. Track and Ambi/TWF do not. (Track is based on Wilderness Lore, but once you have it as a class skill, you don't have to take ranger levels to advance it.)</p><p></p><p>The only level dependent power of a 1st level ranger is Favored Enemy, and the problem here is that a) it advances slowly, and b) the advancement is not very attractive. What ranger is really looking forward to seeing his +1 vs. goblinoids become +5 at 20th level?</p><p></p><p>2) The other difference is that rangers are getting good BAB and d10 hit die to boot, so that there is no big loss to a fighter who multiclasses as a ranger, and a ranger who takes a level of fighter at 2nd is essentially trading a couple of skill points for two feats.</p><p></p><p>A very simple fix is to change Favored Enemy. Make it advance every level and give it a +5 cap. Now you've given rangers a reason to become second level, and third level for that matter. If the FE bonuses still aren't attractive enough, I'd consider including attack rolls in the list of things that get bonuses, or make the damage bonus equivalent to sneak attack.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 750680, member: 10812"] Comment on front-loading: I agree (and have already said) that rangers are front-loaded. Yes, every character gets a bunch of things at first level, but rangers are different in two ways: 1) Hardly any of their initial abilities changes with ranger level. That's generally not true of other classes. (Barbarian probably comes closest, with fast movement. Paladins also have a lot of 1st level abilities that don't change with level, but they also have new abilities at second level.) Turning, familiars, bardic music, even many domain granted powers all have level-dependent features. Track and Ambi/TWF do not. (Track is based on Wilderness Lore, but once you have it as a class skill, you don't have to take ranger levels to advance it.) The only level dependent power of a 1st level ranger is Favored Enemy, and the problem here is that a) it advances slowly, and b) the advancement is not very attractive. What ranger is really looking forward to seeing his +1 vs. goblinoids become +5 at 20th level? 2) The other difference is that rangers are getting good BAB and d10 hit die to boot, so that there is no big loss to a fighter who multiclasses as a ranger, and a ranger who takes a level of fighter at 2nd is essentially trading a couple of skill points for two feats. A very simple fix is to change Favored Enemy. Make it advance every level and give it a +5 cap. Now you've given rangers a reason to become second level, and third level for that matter. If the FE bonuses still aren't attractive enough, I'd consider including attack rolls in the list of things that get bonuses, or make the damage bonus equivalent to sneak attack. --Axe [/QUOTE]
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