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<blockquote data-quote="Andion Isurand" data-source="post: 755879" data-attributes="member: 10062"><p>BARD: I would avoid giving the bard more skill points. They already have...... two good saves & 6 (7) arcane spell levels. </p><p>(as compared to the rogue seen below)</p><p></p><p>Besides, bardic knowledge can make up for most of the knowledge skills anyway.</p><p></p><p>I was thinking of raising the bard's hit dice to d8. They would still comparable to divine spell casters, since bards would have fewer spell levels, fewer proficencies and arcane failure.</p><p></p><p>//////////////////////////////////////////////////////////////////////</p><p></p><p>DRUID: Wait to see the new animals available... wild shape abilities and animal companions will be affected.</p><p></p><p>//////////////////////////////////////////////////////////////////////</p><p></p><p>MONK: Might need a little more flexibility in choosing the "Monk-Style" class abilities. Look at OA for a few extra added flexibities. Ki strike needs some help to, but it shouldn't do all the work for you, at beating damage reduction. Monks are already pretty cool.</p><p></p><p>//////////////////////////////////////////////////////////////////////</p><p></p><p>ROGUE: Its a great class, but I consider its extra high skill points a class ability by itself that shouldn't be threatened.</p><p></p><p>It is a class with // d6 HD // average attack // single save // no spells // little armor.</p><p></p><p>For the rogue, its all about making it work with a few class abilties that improve over time..... and lots and lots of skill points.</p><p></p><p>//////////////////////////////////////////////////////////////////////</p><p></p><p>RANGER: I would concentrate solely on modifying the flexibility and progression of the ranger's existing class abilities instead.</p><p>I would remove the "two-weapon fighting" feat altogether, but not ambidexterity.</p><p></p><p>Why keep the Ranger's Ambidexterity feat?</p><p></p><p>"Out in the wild.... never depend solely on the use of your favorite hand.... because you might lose it."</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 755879, member: 10062"] BARD: I would avoid giving the bard more skill points. They already have...... two good saves & 6 (7) arcane spell levels. (as compared to the rogue seen below) Besides, bardic knowledge can make up for most of the knowledge skills anyway. I was thinking of raising the bard's hit dice to d8. They would still comparable to divine spell casters, since bards would have fewer spell levels, fewer proficencies and arcane failure. ////////////////////////////////////////////////////////////////////// DRUID: Wait to see the new animals available... wild shape abilities and animal companions will be affected. ////////////////////////////////////////////////////////////////////// MONK: Might need a little more flexibility in choosing the "Monk-Style" class abilities. Look at OA for a few extra added flexibities. Ki strike needs some help to, but it shouldn't do all the work for you, at beating damage reduction. Monks are already pretty cool. ////////////////////////////////////////////////////////////////////// ROGUE: Its a great class, but I consider its extra high skill points a class ability by itself that shouldn't be threatened. It is a class with // d6 HD // average attack // single save // no spells // little armor. For the rogue, its all about making it work with a few class abilties that improve over time..... and lots and lots of skill points. ////////////////////////////////////////////////////////////////////// RANGER: I would concentrate solely on modifying the flexibility and progression of the ranger's existing class abilities instead. I would remove the "two-weapon fighting" feat altogether, but not ambidexterity. Why keep the Ranger's Ambidexterity feat? "Out in the wild.... never depend solely on the use of your favorite hand.... because you might lose it." [/QUOTE]
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