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<blockquote data-quote="Shayuri" data-source="post: 7650261" data-attributes="member: 4936"><p>I started out with an archtypal approach to classes...but I find as I game more, and longer, I am drifting towards a more utilitarian 'ability' set approach. Influenced, no doubt, by my formative experiences with HERO and GURPS, classless systems where all characters choose abilities from a universal list, purchased with points.</p><p></p><p>Classes therefore always seem like template systems to unify mechanics and streamline character generation, to me. I often find myself asking why people prefer Barbarians and Fighters to be distinct classes. Wouldn't it be better just to have things like Rage, and heavy armor proficiency and the other abilities that define both be available to a 'warrior' sort of class? Then you could customize precisely how much 'barbarian' you were. But then again, that's kind of a slippery slope. Once you start down that path, you think, "Why not just have ALL class abilities on a list you can choose from? Weighted of course, since some are more important than others. Perhaps...a point system of some kind."</p><p></p><p>So yeah. At some point I just shrug and go with it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 7650261, member: 4936"] I started out with an archtypal approach to classes...but I find as I game more, and longer, I am drifting towards a more utilitarian 'ability' set approach. Influenced, no doubt, by my formative experiences with HERO and GURPS, classless systems where all characters choose abilities from a universal list, purchased with points. Classes therefore always seem like template systems to unify mechanics and streamline character generation, to me. I often find myself asking why people prefer Barbarians and Fighters to be distinct classes. Wouldn't it be better just to have things like Rage, and heavy armor proficiency and the other abilities that define both be available to a 'warrior' sort of class? Then you could customize precisely how much 'barbarian' you were. But then again, that's kind of a slippery slope. Once you start down that path, you think, "Why not just have ALL class abilities on a list you can choose from? Weighted of course, since some are more important than others. Perhaps...a point system of some kind." So yeah. At some point I just shrug and go with it. :) [/QUOTE]
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