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Classes and Prestige Classes for a low magic setting
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<blockquote data-quote="Herremann the Wise" data-source="post: 1326592" data-attributes="member: 11300"><p>Hi Buttercup,</p><p></p><p>In short</p><p>Don't alter the NPC or PC Classes.</p><p></p><p>In Detail</p><p>I like the concept you are trying to engender - you have to work for the special stuff normal PC's have and usually take for granted. As such, everyone starts as either a warrior, adept, expert or aristocrat. What you will find is that the character's become quite skill focused - it's the one thing the Players have good control over. Obviously, this should then play a major part in the game - as well as killing things and mission goals.</p><p></p><p>The trick becomes keeping the Players aware of what class or classes they can level in. I suggest the following rules:</p><p></p><p>Rule 1</p><p>A character can level in expert or warrior at any time.</p><p>Note for Expert: The skills a character can go up in must make sense - no Craft (Armorsmithing) if the character has been nowhere near a smithy nor an Armorsmith to learn from. You can include an extra rule that you cannot surpass the skill points of the tutor for a taught skill.</p><p></p><p>In addition with feats, you must have been trained by someone who has this feat - you can make exceptions to certain generic feats such as Power Attack etc.</p><p></p><p>Rule 2</p><p>A Character must start as an Aristocrat or an Adept if they wish to add either of these. These cannot be multi-classed into at a latter stage.</p><p>Note: technically there are circumstances where you can break this rule but these are normally through significant events in game.</p><p></p><p>Rule 3</p><p>Progressing into the PC classes (borrowed from pdmiller's Beltratia website):</p><p></p><p>Change to: Time required: </p><p></p><p>Fighter 1 month (0 if character is a barbarian, ranger, paladin, warrior). </p><p>Barbarian 1 year, during which the player must abandon all trappings of civilisation (or 1 month if the character is a ranger or druid). </p><p>Ranger 3 months (0 if the character is a barbarian or druid) </p><p>Paladin 3 months (0 if the character is a cleric, 1 month for an Aristocrat ) – ex-paladins can return to paladinhood if their other class is a divine one (eg cleric, divine agent) </p><p>Personally, I'd put further restrictions on Paladinhood normally insisting on a level or two in Cleric first.</p><p>Monk 1 year (Less depending upon background)</p><p>Wizard 2 years (3 months for an Adept)</p><p>Sorcerer Player must begin as a sorcerer – cannot become one later in career. (You may want to retain this or allow an adept to progress instantly).</p><p>Rogue 1 month (0 if the character is a bard or expert with 8 or more common skills) </p><p>Bard 3 months (1 month if the character is a sorcerer or rogue or expert with appropriate skills) </p><p>Cleric 1 month (0 if the character is a paladin or an adept) </p><p>Druid 3 months (1 month if the character is a ranger or barbarian) </p><p></p><p>Prestige Class Special – dependant on class prerequisites.</p><p></p><p>You don't have to follow this to the letter. However, you work with the PC's to see in which direction they want to go and work with them from there. When you feel they have "earned" the right to a class, you quietly inform them of the option the next time they are approaching a new level.</p><p></p><p>Personally, I like this sort of play. It encourages good role-playing and restricts the power of the PCs which otherwise can quickly get out of hand in a balanced world. In a low power world, the simple rewards are appreciated more and every fighter does not have prodigious strength etc. Being accepted into an organization provides a greater sense of accomplishment than having yet another bonus on top of an already large bonus pile.</p><p></p><p>Post back your thoughts.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1326592, member: 11300"] Hi Buttercup, In short Don't alter the NPC or PC Classes. In Detail I like the concept you are trying to engender - you have to work for the special stuff normal PC's have and usually take for granted. As such, everyone starts as either a warrior, adept, expert or aristocrat. What you will find is that the character's become quite skill focused - it's the one thing the Players have good control over. Obviously, this should then play a major part in the game - as well as killing things and mission goals. The trick becomes keeping the Players aware of what class or classes they can level in. I suggest the following rules: Rule 1 A character can level in expert or warrior at any time. Note for Expert: The skills a character can go up in must make sense - no Craft (Armorsmithing) if the character has been nowhere near a smithy nor an Armorsmith to learn from. You can include an extra rule that you cannot surpass the skill points of the tutor for a taught skill. In addition with feats, you must have been trained by someone who has this feat - you can make exceptions to certain generic feats such as Power Attack etc. Rule 2 A Character must start as an Aristocrat or an Adept if they wish to add either of these. These cannot be multi-classed into at a latter stage. Note: technically there are circumstances where you can break this rule but these are normally through significant events in game. Rule 3 Progressing into the PC classes (borrowed from pdmiller's Beltratia website): Change to: Time required: Fighter 1 month (0 if character is a barbarian, ranger, paladin, warrior). Barbarian 1 year, during which the player must abandon all trappings of civilisation (or 1 month if the character is a ranger or druid). Ranger 3 months (0 if the character is a barbarian or druid) Paladin 3 months (0 if the character is a cleric, 1 month for an Aristocrat ) – ex-paladins can return to paladinhood if their other class is a divine one (eg cleric, divine agent) Personally, I'd put further restrictions on Paladinhood normally insisting on a level or two in Cleric first. Monk 1 year (Less depending upon background) Wizard 2 years (3 months for an Adept) Sorcerer Player must begin as a sorcerer – cannot become one later in career. (You may want to retain this or allow an adept to progress instantly). Rogue 1 month (0 if the character is a bard or expert with 8 or more common skills) Bard 3 months (1 month if the character is a sorcerer or rogue or expert with appropriate skills) Cleric 1 month (0 if the character is a paladin or an adept) Druid 3 months (1 month if the character is a ranger or barbarian) Prestige Class Special – dependant on class prerequisites. You don't have to follow this to the letter. However, you work with the PC's to see in which direction they want to go and work with them from there. When you feel they have "earned" the right to a class, you quietly inform them of the option the next time they are approaching a new level. Personally, I like this sort of play. It encourages good role-playing and restricts the power of the PCs which otherwise can quickly get out of hand in a balanced world. In a low power world, the simple rewards are appreciated more and every fighter does not have prodigious strength etc. Being accepted into an organization provides a greater sense of accomplishment than having yet another bonus on top of an already large bonus pile. Post back your thoughts. Best Regards Herremann the Wise [/QUOTE]
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