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Classes and Prestige Classes for a low magic setting
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<blockquote data-quote="AFGNCAAP" data-source="post: 1328071" data-attributes="member: 871"><p>Here's a few ideas:</p><p></p><p> * Have the paladin, ranger, & bard classes actually be PrCs (ala the variant rules in the forthcoming <em>Unerathed Arcana</em>). Members of these classes would be presumably rarer (since certain level/feat/AL/skill requirements would be in place before anyone could select the class). Also, it basically eliminates any sort of "partial spellcasters" as core classes (i.e., spellcasters that don't have spells from 0-9th; barring the adept, of course). To compensate, include a few other core classes that don't have spellcasting abilities, like the swashbuckler from <em>Complete Warrior</em> or samurai from <em>Oriental Adventures</em> (or <em>Complete Warrior</em>).</p><p></p><p> * Have all members of the clergy (barring a select few) only be adepts. The cleric & druid classes (and to a certain extent, paladin & ranger PrCs) would represent the "truly devout" members of the clergy, whose spiritual devotion & purity allows them to achieve a greater level of power/maintain a closer relationship with the divine.</p><p></p><p> * To a similar extent, have all "arcane" spellcasters (except for a select few) be an adept &/or expert. They don't necessarily have to devote themselves to a deity per se--maybe just a philosophy or a ideology. True wizards/sorcerers are rare, having to devote themselves to the mystical arts--basically, as another option, instead of requiring spellcasters to be multi-classed, impose a restriction on multi-classing for spellcasters, kind of like the restriction on monks & paladins. Basically, once a character starts gaining levels in a spellcaster class, all future levels must go toward developing the spellcasting class (or certain allowed PrCs); if the spellcaster advances a level in a different class, then he/she can no longer gain levels in the spellcasting class. This option could work for divine spellcasters as well.</p><p></p><p> * I'd recommend keeping the multiclassing restriction for paladins & monks; only intense devotion to the path will lead to greater achievement. Along the same lines, you may want to impose multiclassing restrictions on certain PrCs (like the loremaster); however, a character would have to see the PrC through to all 10 levels before he/she could resume gaining levels in another class.</p><p></p><p> * Reduce the chances of gaining magical items in treasure (perhaps by half). Also, reduce the maximum + of magic weapons & armor from +10 to +6--thus a vorpal weapon would only have a +1 bonus. Its a potential way of keeping high-bonus items & multiple-ability items not as potent. OTOH, have masterwork/rare-material items take the place of magical gear.</p><p></p><p>Just a few ideas. Hope this helps.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1328071, member: 871"] Here's a few ideas: * Have the paladin, ranger, & bard classes actually be PrCs (ala the variant rules in the forthcoming [I]Unerathed Arcana[/I]). Members of these classes would be presumably rarer (since certain level/feat/AL/skill requirements would be in place before anyone could select the class). Also, it basically eliminates any sort of "partial spellcasters" as core classes (i.e., spellcasters that don't have spells from 0-9th; barring the adept, of course). To compensate, include a few other core classes that don't have spellcasting abilities, like the swashbuckler from [I]Complete Warrior[/I] or samurai from [I]Oriental Adventures[/I] (or [I]Complete Warrior[/I]). * Have all members of the clergy (barring a select few) only be adepts. The cleric & druid classes (and to a certain extent, paladin & ranger PrCs) would represent the "truly devout" members of the clergy, whose spiritual devotion & purity allows them to achieve a greater level of power/maintain a closer relationship with the divine. * To a similar extent, have all "arcane" spellcasters (except for a select few) be an adept &/or expert. They don't necessarily have to devote themselves to a deity per se--maybe just a philosophy or a ideology. True wizards/sorcerers are rare, having to devote themselves to the mystical arts--basically, as another option, instead of requiring spellcasters to be multi-classed, impose a restriction on multi-classing for spellcasters, kind of like the restriction on monks & paladins. Basically, once a character starts gaining levels in a spellcaster class, all future levels must go toward developing the spellcasting class (or certain allowed PrCs); if the spellcaster advances a level in a different class, then he/she can no longer gain levels in the spellcasting class. This option could work for divine spellcasters as well. * I'd recommend keeping the multiclassing restriction for paladins & monks; only intense devotion to the path will lead to greater achievement. Along the same lines, you may want to impose multiclassing restrictions on certain PrCs (like the loremaster); however, a character would have to see the PrC through to all 10 levels before he/she could resume gaining levels in another class. * Reduce the chances of gaining magical items in treasure (perhaps by half). Also, reduce the maximum + of magic weapons & armor from +10 to +6--thus a vorpal weapon would only have a +1 bonus. Its a potential way of keeping high-bonus items & multiple-ability items not as potent. OTOH, have masterwork/rare-material items take the place of magical gear. Just a few ideas. Hope this helps. [/QUOTE]
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