Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Classes and Prestige Classes for a low magic setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Buttercup" data-source="post: 1331411" data-attributes="member: 990"><p>Thanks for all the ideas and comments folks! You've given me much to think about.</p><p> </p><p>If I combined my idea that PHB classes can be multiclassed into only through roleplaying and plot advancement with the idea that a character's total levels in a spellcasting class must be half minus 1 of the sum total of their other classes, I think that would give me the magic level I had in mind.</p><p> </p><p>I've been investigating the Shaman and Herbalist classes, and I think of the two, only the Shaman needs to be a separate class. Expert could serve just fine to build an herbalist, it seems to me. </p><p> </p><p>I'm thinking that the Adept class could be the only spellcasting class that one wouldn't have to multiclass. Their highest spell level is (don't have the DMG handy, this is from memory) 5, and their spell list is pretty limited. No fireball, for example. I'd like to find a way to tie them in with small gods more. Anyone know of a class that mentions such an idea?</p><p> </p><p>I've never allowed Raise Dead in my campaigns, but then, I've never had a campaign go on long enough to become high level. We usually switch long before that for one reason or another.</p><p> </p><p>Herremann the Wise has some ideas that I really like. The idea of requiring a passage of time to switch into another class makes far more sense than the "poof! I'm suddenly a fighter who knows how to use a gazillion different weapons" thing that I see happen so often. And I agree that one should have to start the game as an aristocrat if one wants levels in that class.</p><p> </p><p>Many prestige classes have been mentioned. I won't include any in my campaign unless I've looked them over pretty closely. Generally, I'm still not sure how many of them would even be necessary, given that the base classes have almost become prestige classes in this scenario. I don't like the idea of having dozens and dozens of classes/prestige classes available. Likely I won't even include the monk this time around, since I'm not sure it fits with my campaign setting, and I'm waffling on dropping Wizard in lieu of just having adepts, sorcerers and shamen. I'm leaning toward the idea of only having half a dozen or so prestige classes available, but out of the thousands out there, chosing them will be a chore. I'll start by examining the ones that have been mentioned here.</p><p> </p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1331411, member: 990"] Thanks for all the ideas and comments folks! You've given me much to think about. If I combined my idea that PHB classes can be multiclassed into only through roleplaying and plot advancement with the idea that a character's total levels in a spellcasting class must be half minus 1 of the sum total of their other classes, I think that would give me the magic level I had in mind. I've been investigating the Shaman and Herbalist classes, and I think of the two, only the Shaman needs to be a separate class. Expert could serve just fine to build an herbalist, it seems to me. I'm thinking that the Adept class could be the only spellcasting class that one wouldn't have to multiclass. Their highest spell level is (don't have the DMG handy, this is from memory) 5, and their spell list is pretty limited. No fireball, for example. I'd like to find a way to tie them in with small gods more. Anyone know of a class that mentions such an idea? I've never allowed Raise Dead in my campaigns, but then, I've never had a campaign go on long enough to become high level. We usually switch long before that for one reason or another. Herremann the Wise has some ideas that I really like. The idea of requiring a passage of time to switch into another class makes far more sense than the "poof! I'm suddenly a fighter who knows how to use a gazillion different weapons" thing that I see happen so often. And I agree that one should have to start the game as an aristocrat if one wants levels in that class. Many prestige classes have been mentioned. I won't include any in my campaign unless I've looked them over pretty closely. Generally, I'm still not sure how many of them would even be necessary, given that the base classes have almost become prestige classes in this scenario. I don't like the idea of having dozens and dozens of classes/prestige classes available. Likely I won't even include the monk this time around, since I'm not sure it fits with my campaign setting, and I'm waffling on dropping Wizard in lieu of just having adepts, sorcerers and shamen. I'm leaning toward the idea of only having half a dozen or so prestige classes available, but out of the thousands out there, chosing them will be a chore. I'll start by examining the ones that have been mentioned here. Any other ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classes and Prestige Classes for a low magic setting
Top