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Classes and Roles: supply and demand
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<blockquote data-quote="Mephistopheles" data-source="post: 4789068" data-attributes="member: 4460"><p>I've updated the original post with new data. I moved Swordmage (Smg) from Other into their own listing as a few have popped up.</p><p></p><p></p><p></p><p>That's been my experience as well: I've seen two players start with wizards and swap to sorcerers. What got me thinking about this topic to begin with was the lack of options when creating a defender; the group in question has two leaders so I'm considering building a defender to be striker-like - possibly a paladin, thanks to Particle Man for suggesting I take another look at the class without the old school goggles on - and relying on the leaders and an occasional defender healing power to keep him topped up.</p><p></p><p></p><p></p><p>That's one of the questions I asked in my original post, but I don't think it's the case. If it were I'd expect the split of different roles seen in play to be more aligned with the split of classes by role in the books, yet strikers are still way ahead of the curve. I think it's the same behaviour that we see at work in an MMO: people want to play striker specs even if the class they're playing can fill other roles such as tank or healer.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I think Tuft's point was that with so many classes being able to function as secondary controllers the pure controller classes have had their schtick stolen.</p><p></p><p>It seems to me that encouraging secondary roles is growing into 4E. If you read the classes in PH1 they are described in line with their role; you can build PH1 characters to fill a secondary role - even without multiclassing - but that is not how the classes are presented. Looking at the PH2 classes it's a different story: straight out of the gate in the class traits box specific secondary roles are highlighted.</p><p></p><p>What if PH3 were to loosen the definitions a little further and ends up being full of strikers who are capable of filling secondary roles? Unlikely, I know, but it seems like an interesting direction the design could go in.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4789068, member: 4460"] I've updated the original post with new data. I moved Swordmage (Smg) from Other into their own listing as a few have popped up. That's been my experience as well: I've seen two players start with wizards and swap to sorcerers. What got me thinking about this topic to begin with was the lack of options when creating a defender; the group in question has two leaders so I'm considering building a defender to be striker-like - possibly a paladin, thanks to Particle Man for suggesting I take another look at the class without the old school goggles on - and relying on the leaders and an occasional defender healing power to keep him topped up. That's one of the questions I asked in my original post, but I don't think it's the case. If it were I'd expect the split of different roles seen in play to be more aligned with the split of classes by role in the books, yet strikers are still way ahead of the curve. I think it's the same behaviour that we see at work in an MMO: people want to play striker specs even if the class they're playing can fill other roles such as tank or healer. I think Tuft's point was that with so many classes being able to function as secondary controllers the pure controller classes have had their schtick stolen. It seems to me that encouraging secondary roles is growing into 4E. If you read the classes in PH1 they are described in line with their role; you can build PH1 characters to fill a secondary role - even without multiclassing - but that is not how the classes are presented. Looking at the PH2 classes it's a different story: straight out of the gate in the class traits box specific secondary roles are highlighted. What if PH3 were to loosen the definitions a little further and ends up being full of strikers who are capable of filling secondary roles? Unlikely, I know, but it seems like an interesting direction the design could go in. [/QUOTE]
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