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Classes and Roles: supply and demand
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<blockquote data-quote="Victim" data-source="post: 4790772" data-attributes="member: 78"><p>We chose to start a new campaign after the end of our Heroic arc. So everyone got a fresh shot. Of course, we ended up with a cleric, a battlerager fighter, and one player's second dragonborn rogue; the only new classes are my barbarian and our invoker who has been out of town. Talk about a missed opportunity.</p><p></p><p></p><p></p><p>The odd thing there is that normally a group will want a diverse range of abilities. But if the group is already extremely lopsided or running with an unconventional strategy (controller+taclord, ranged+illusionary wall, striker+healer) , then a character bringing a new ability may not ending up rounding out the group as intended. </p><p></p><p></p><p></p><p>I'm just asking because wizard paragon encounter powers really take off, and they have some great path options. And Heroic level characters often don't have the powers to take advantage of wizard options like Orbing.</p></blockquote><p></p>
[QUOTE="Victim, post: 4790772, member: 78"] We chose to start a new campaign after the end of our Heroic arc. So everyone got a fresh shot. Of course, we ended up with a cleric, a battlerager fighter, and one player's second dragonborn rogue; the only new classes are my barbarian and our invoker who has been out of town. Talk about a missed opportunity. The odd thing there is that normally a group will want a diverse range of abilities. But if the group is already extremely lopsided or running with an unconventional strategy (controller+taclord, ranged+illusionary wall, striker+healer) , then a character bringing a new ability may not ending up rounding out the group as intended. I'm just asking because wizard paragon encounter powers really take off, and they have some great path options. And Heroic level characters often don't have the powers to take advantage of wizard options like Orbing. [/QUOTE]
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Classes and Roles: supply and demand
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