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General Tabletop Discussion
*TTRPGs General
Classes, paragon paths, and epic destinies for ships
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<blockquote data-quote="RangerWickett" data-source="post: 5711081" data-attributes="member: 63"><p>Every good ship has character. So imagine you're designing ships for a game, and you build them like characters. What are some of the archetypes that would show up as options?</p><p></p><p>I'm thinking something like:</p><p></p><p><strong>ROLES</strong></p><p><strong>Artillery</strong> – long-range weapons, but not good up close; battleships, missile boats, Death Star</p><p></p><p><strong>Brute</strong> - limited weapons, mostly cargo; merchant vessels, fishing boats, troop transports, Titanic, Serenity, Moya</p><p></p><p><strong>Controller</strong> – either magic or minions to influence the surrounding area; aircraft carriers, Battlestar Galactica</p><p></p><p><strong>Lurker</strong> – able to hide and deliver deadly strikes; submarines, cloaking devices, Red October, Shadow vessels, a Klingon Bird of Prey</p><p></p><p><strong>Skirmisher</strong> - nimble and ready for a fight; pirate ships, scout vessels, Defiant, Millennium Falcon, White Star</p><p></p><p><strong>Soldier</strong> - designed for close combat, fusillades, and boarding actions; triremes, Enterprise, Black Pearl</p><p></p><p>Not sure what the TARDIS falls under, since I’m unclear whether it has any weapons.</p><p></p><p></p><p><strong>PARAGON PATHS</strong></p><p>I dunno. Flagship? Elemental Vessel? Living ship. Excellent explorer. Ghost ship. </p><p></p><p>Are there any epic ships in our culture? I mean, the Enterprise comes pretty close, seeing as she dies and comes back to life soon thereafter. Ditto the TARDIS. They’ve both had enough adventures to reach epic level. And the Argo, while not as publicly popular these days, got turned into a constellation, which seems like a pretty solid resolution to an epic destiny.</p><p></p><p>What sorts of ships styles, personalities, and traits do you think would need to be listed for a ship game?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5711081, member: 63"] Every good ship has character. So imagine you're designing ships for a game, and you build them like characters. What are some of the archetypes that would show up as options? I'm thinking something like: [B]ROLES[/B] [b]Artillery[/b] – long-range weapons, but not good up close; battleships, missile boats, Death Star [B]Brute[/B] - limited weapons, mostly cargo; merchant vessels, fishing boats, troop transports, Titanic, Serenity, Moya [b]Controller[/b] – either magic or minions to influence the surrounding area; aircraft carriers, Battlestar Galactica [b]Lurker[/b] – able to hide and deliver deadly strikes; submarines, cloaking devices, Red October, Shadow vessels, a Klingon Bird of Prey [B]Skirmisher[/B] - nimble and ready for a fight; pirate ships, scout vessels, Defiant, Millennium Falcon, White Star [b]Soldier[/b] - designed for close combat, fusillades, and boarding actions; triremes, Enterprise, Black Pearl Not sure what the TARDIS falls under, since I’m unclear whether it has any weapons. [b]PARAGON PATHS[/b] I dunno. Flagship? Elemental Vessel? Living ship. Excellent explorer. Ghost ship. Are there any epic ships in our culture? I mean, the Enterprise comes pretty close, seeing as she dies and comes back to life soon thereafter. Ditto the TARDIS. They’ve both had enough adventures to reach epic level. And the Argo, while not as publicly popular these days, got turned into a constellation, which seems like a pretty solid resolution to an epic destiny. What sorts of ships styles, personalities, and traits do you think would need to be listed for a ship game? [/QUOTE]
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