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Classic High Level Threats?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6948155" data-attributes="member: 6787650"><p>Ideas off the top of my head for high-level campaigns. Best to use two or more at the the same time to provide some variety and extra chaos.</p><p></p><p><strong>Illithid resurgence</strong>: the illithids really <em>did</em> shift their empire forward by thousands of years instead of dying. Lots of weird aberrations, CR 7 illithids as common as human foot soldiers, plus high-level illithids with class levels on an illithid chassis. (Imagine illithid fighters with Action Surge and Extra Attack 2!) Armies of githyanki might or might not make an appearance, either as allies of the PCs or as omnicidal maniacs.</p><p><strong></strong></p><p><strong>Demon invasion: </strong>someone accidentally left the door open to Baator and the Abyss and the demons are boiling out. Humans are being crushed and crowded out by demons as the Blood War spills onto the Prime Material plane. Even better if the "someone" responsible is one of the PCs who was hungry for power. Maybe he got access to Blackrazor and gave in to its desires to claim souls, and now... oops, side effects. The Yugoloths offer their services to both sides, or maybe even to the humans if the humans can think of something they might want...</p><p></p><p><strong>War of the Lance:</strong> classic dragon war a la Dragonlance. Basically an excuse to have skies full of adult dragons and/or human riders, plus CR 4-7 Draconians. Stolen dragon eggs, etc.</p><p></p><p><strong>Vodoni Incursion:</strong> werewolves from spaaaaace! The Vodoni Empire and its countless hordes of high-level wizard transmuters and battleraged lycanthropes decides to annex the PCs' home world via spelljamming or planewalking invasion. The PCs' best bet for survival might be to leave their homeland under guerilla leadership while the PCs leave to hunt down ancient beholder doomsday weapons and turn them against the Vodoni.</p><p></p><p><strong>Second Unhuman War:</strong> also a space invasion, but this time it's the orcs and goblinoids who are itching for payback after the first Unhuman War a thousand years ago. Arrogant, close-minded Elvish allies (and/or traitors) may feature heavily in the campaign, plus weird bioweapons like bionoids, witchlight marauders, spirit warriors, etc. Logistics are likely to be a factor--it doesn't matter how many HP you regain on a long rest when your ship gets blown out from under you and you're left drifting through the void with only three days' worth of water and twelve hours' worth of air... Just remember--since spelljamming ships are so rare and expensive, anybody you meet in spaaaace is probably either a legend of some kind back on their home planet or in the entourage of a legend, and that's as true for orcs as it is for the PCs. Go nuts with the goblinoid NPCs with class levels. Orcish planetary-class shamans (14th-20th level), check. Legendary goblin bardlocks (15th-20th level), check. Kobold sharpshooters par excellence (12th+ level with Sharpshooter and Crossbow Expert), check.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6948155, member: 6787650"] Ideas off the top of my head for high-level campaigns. Best to use two or more at the the same time to provide some variety and extra chaos. [B]Illithid resurgence[/B]: the illithids really [I]did[/I] shift their empire forward by thousands of years instead of dying. Lots of weird aberrations, CR 7 illithids as common as human foot soldiers, plus high-level illithids with class levels on an illithid chassis. (Imagine illithid fighters with Action Surge and Extra Attack 2!) Armies of githyanki might or might not make an appearance, either as allies of the PCs or as omnicidal maniacs. [B] Demon invasion: [/B]someone accidentally left the door open to Baator and the Abyss and the demons are boiling out. Humans are being crushed and crowded out by demons as the Blood War spills onto the Prime Material plane. Even better if the "someone" responsible is one of the PCs who was hungry for power. Maybe he got access to Blackrazor and gave in to its desires to claim souls, and now... oops, side effects. The Yugoloths offer their services to both sides, or maybe even to the humans if the humans can think of something they might want... [B]War of the Lance:[/B] classic dragon war a la Dragonlance. Basically an excuse to have skies full of adult dragons and/or human riders, plus CR 4-7 Draconians. Stolen dragon eggs, etc. [B]Vodoni Incursion:[/B] werewolves from spaaaaace! The Vodoni Empire and its countless hordes of high-level wizard transmuters and battleraged lycanthropes decides to annex the PCs' home world via spelljamming or planewalking invasion. The PCs' best bet for survival might be to leave their homeland under guerilla leadership while the PCs leave to hunt down ancient beholder doomsday weapons and turn them against the Vodoni. [B]Second Unhuman War:[/B] also a space invasion, but this time it's the orcs and goblinoids who are itching for payback after the first Unhuman War a thousand years ago. Arrogant, close-minded Elvish allies (and/or traitors) may feature heavily in the campaign, plus weird bioweapons like bionoids, witchlight marauders, spirit warriors, etc. Logistics are likely to be a factor--it doesn't matter how many HP you regain on a long rest when your ship gets blown out from under you and you're left drifting through the void with only three days' worth of water and twelve hours' worth of air... Just remember--since spelljamming ships are so rare and expensive, anybody you meet in spaaaace is probably either a legend of some kind back on their home planet or in the entourage of a legend, and that's as true for orcs as it is for the PCs. Go nuts with the goblinoid NPCs with class levels. Orcish planetary-class shamans (14th-20th level), check. Legendary goblin bardlocks (15th-20th level), check. Kobold sharpshooters par excellence (12th+ level with Sharpshooter and Crossbow Expert), check. [/QUOTE]
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