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Classic Six: The Game Inside OD&D
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<blockquote data-quote="Jack Daniel" data-source="post: 5150102" data-attributes="member: 694"><p>I dispute your "non", sir! The triviality of the differences between revisions is a matter of opinion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>But, yes, in all seriousness I'm talking about post-1981 OD&D here. (For the most part, that is. No reason these ideas couldn't be used with the 1974 game or Holmes Basic.)</p><p></p><p>re: The fragility of low-level characters, I would much rather simply house-rule that 0 hp != immediate death. </p><p></p><p>One of the great benefits of an "E6" campaign is that it keeps the higher-end world-breaking sort of magic out of the hands of the PCs (which would be out of line in a game where the characters are supposed to be world-breaking heroes, but it's precisely what's needed for a low-powered game). So my goals wouldn't be well served by shifting the level range upward. YMMV.</p><p></p><p>I find it much easier to just say that when a PC falls to 0 hp, that character is no longer capable of defending himself. The next blow that lands will do something nasty, in accordance with the situation. The player could be disarmed, restrained, stunned, knocked out, grievously wounded, maimed, or maybe outright killed. Whatever makes sense at the time.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5150102, member: 694"] I dispute your "non", sir! The triviality of the differences between revisions is a matter of opinion. :p But, yes, in all seriousness I'm talking about post-1981 OD&D here. (For the most part, that is. No reason these ideas couldn't be used with the 1974 game or Holmes Basic.) re: The fragility of low-level characters, I would much rather simply house-rule that 0 hp != immediate death. One of the great benefits of an "E6" campaign is that it keeps the higher-end world-breaking sort of magic out of the hands of the PCs (which would be out of line in a game where the characters are supposed to be world-breaking heroes, but it's precisely what's needed for a low-powered game). So my goals wouldn't be well served by shifting the level range upward. YMMV. I find it much easier to just say that when a PC falls to 0 hp, that character is no longer capable of defending himself. The next blow that lands will do something nasty, in accordance with the situation. The player could be disarmed, restrained, stunned, knocked out, grievously wounded, maimed, or maybe outright killed. Whatever makes sense at the time. [/QUOTE]
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