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Classic Six: The Game Inside OD&D
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<blockquote data-quote="Ariosto" data-source="post: 5150299" data-attributes="member: 80487"><p>I guess you're talking about the later (1981+) versions that went off at a tangent. In Moldvay/Cook/Marsh, the Elf in particular is "super", and humans are limited to 14th level. The Mentzer version is sort of curious, with demihumans continuing to get "attack ranks" as humans go all the way to 36th (abilities, thief functions especially, getting "stretched thin" to cover 2-3 times as many levels of advancement).</p><p></p><p>In OD&D and AD&D, it was halflings F 4th, elves MU 4th/F 8th, dwarves F 6th.</p><p></p><p>With exceptional ability scores, halflings of the right stock might attain 6th, elves could reach 7th/11th, and dwarves could get to 9th.</p><p></p><p><em>Unearthed Arcana</em> increased potential yet more. A Gray Elf somehow gaining strength 20 and intelligence 22 could go all the way to 11th/18th.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5150299, member: 80487"] I guess you're talking about the later (1981+) versions that went off at a tangent. In Moldvay/Cook/Marsh, the Elf in particular is "super", and humans are limited to 14th level. The Mentzer version is sort of curious, with demihumans continuing to get "attack ranks" as humans go all the way to 36th (abilities, thief functions especially, getting "stretched thin" to cover 2-3 times as many levels of advancement). In OD&D and AD&D, it was halflings F 4th, elves MU 4th/F 8th, dwarves F 6th. With exceptional ability scores, halflings of the right stock might attain 6th, elves could reach 7th/11th, and dwarves could get to 9th. [i]Unearthed Arcana[/i] increased potential yet more. A Gray Elf somehow gaining strength 20 and intelligence 22 could go all the way to 11th/18th. [/QUOTE]
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