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Classic Six: The Game Inside OD&D
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<blockquote data-quote="Aus_Snow" data-source="post: 5151670" data-attributes="member: 29112"><p>If I was to do this kind of thing, I'd think about using either actual OD&D ('O' as in 'original') or, for something a bit different, Basic Fantasy.</p><p></p><p>For BFRPG, I would probably opt for an E<strong>8</strong> variant, as the numbers look better across the board right there, than at 6. And there wouldn't be anything particularly offputting - in the context given - about the 4th level spells in Basic Fantasy, that I can think of.</p><p></p><p>At 8th level, here's the classes:</p><p></p><p><strong>Cleric</strong> - HD 8d6, AB +4, DRoP 8 MW 9 PoP 12 DB 14 Sp 13, spells 3/2/2/1</p><p><strong>Fighter</strong> - HD 8d8, AB +6, DRoP 9 MW 10 PoP 12 DB 13 Sp 14</p><p><strong>M-U</strong> - HD 8d4, AB +3, DRoP 11 MW 11 PoP 10 DB 14 Sp 12, spells 3/3/2/2</p><p><strong>Thief</strong> - HD 8d4, AB +4, DRoP 10 MW 12 PoP 11 DB 12 Sp 12, OL 60 RT 55 PP 65 MS 60 CW 87 H 45 L 58</p><p></p><p>Of course, what to do then. IMO, It's quite OK to simply halt advancement. Or, something like the original E6 solution could be implemented. Somehow.</p><p></p><p>There's the stronghold guidelines, I suppose. The level as written is 9th, but that could as easily be 8th. Alternatively, the next stage of 'evolution' (beyond the maximum <em>level</em> of 8th) might be that very ability to set up a stronghold. A virtual level 9, if you will. And perhaps that could be gradually improved, with the help of a great deal of XP of course, and perhaps extended to larger and larger domains. . .</p><p></p><p>Just off the top of my head.</p><p></p><p></p><p>edit ---Though, gotta say, BFRPG is miles away from being as high-powered at high levels as <u>most</u> (with due emphasis, so as to more strongly indicate 'not ALL') forms of 'official' D&D. . . in its full unadulterated glorious simplicity anyway. 6th level spells is where it caps out, which helps there.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5151670, member: 29112"] If I was to do this kind of thing, I'd think about using either actual OD&D ('O' as in 'original') or, for something a bit different, Basic Fantasy. For BFRPG, I would probably opt for an E[B]8[/B] variant, as the numbers look better across the board right there, than at 6. And there wouldn't be anything particularly offputting - in the context given - about the 4th level spells in Basic Fantasy, that I can think of. At 8th level, here's the classes: [B]Cleric[/B] - HD 8d6, AB +4, DRoP 8 MW 9 PoP 12 DB 14 Sp 13, spells 3/2/2/1 [B]Fighter[/B] - HD 8d8, AB +6, DRoP 9 MW 10 PoP 12 DB 13 Sp 14 [B]M-U[/B] - HD 8d4, AB +3, DRoP 11 MW 11 PoP 10 DB 14 Sp 12, spells 3/3/2/2 [B]Thief[/B] - HD 8d4, AB +4, DRoP 10 MW 12 PoP 11 DB 12 Sp 12, OL 60 RT 55 PP 65 MS 60 CW 87 H 45 L 58 Of course, what to do then. IMO, It's quite OK to simply halt advancement. Or, something like the original E6 solution could be implemented. Somehow. There's the stronghold guidelines, I suppose. The level as written is 9th, but that could as easily be 8th. Alternatively, the next stage of 'evolution' (beyond the maximum [I]level[/I] of 8th) might be that very ability to set up a stronghold. A virtual level 9, if you will. And perhaps that could be gradually improved, with the help of a great deal of XP of course, and perhaps extended to larger and larger domains. . . Just off the top of my head. edit ---Though, gotta say, BFRPG is miles away from being as high-powered at high levels as [U]most[/U] (with due emphasis, so as to more strongly indicate 'not ALL') forms of 'official' D&D. . . in its full unadulterated glorious simplicity anyway. 6th level spells is where it caps out, which helps there. [/QUOTE]
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