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<blockquote data-quote="pemerton" data-source="post: 8125218" data-attributes="member: 42582"><p>Thanks. In my previous Traveller experiences - which is a long time ago now - I never really engaged with the psionics subsystem.</p><p></p><p>This time around it became a focus because one of the players had a very young, low skill PC - Alissa - whom he therefore saw as ripe for psionic potential! One of the initial worlds I created - Enlil - was low tech, with a virus-ridden atmosphere and governed by a religious dictatorship. As part of the virus "plotline", the idea of alien origins on Enlil was introduced; and the PCs (especially Alissa) vigorously sought out possible connections between the Enlilian religion and psionic abilities (full recount <a href="https://www.enworld.org/threads/classic-traveller-session-report.607643/" target="_blank">here</a>).</p><p></p><p>Subsequent play, including the trip to von Jerrel's homeworld Ashar, allowed psionics to go from aspiration to reality. <a href="https://www.enworld.org/threads/the-cruelty-of-classic-travellers-psionics-acquisition-system.657983/" target="_blank">But three of the characters who underwent training (costing Cr 100,000 each) failed to actually manifest any powers.</a></p><p></p><p>The current aliens-Aliens-psionics "plotline" is providing an opportunity to throw them a bone without just end-running around the initial set of outcomes!</p><p></p><p>EDIT: It might be better to say that Alissa is <em>narrow</em> rather than low in her skills. She entered play with Cutlass-4 and nothing else. During play she acquired Tactics-1 through training (under the instruction of a former officer of the Byron army).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8125218, member: 42582"] Thanks. In my previous Traveller experiences - which is a long time ago now - I never really engaged with the psionics subsystem. This time around it became a focus because one of the players had a very young, low skill PC - Alissa - whom he therefore saw as ripe for psionic potential! One of the initial worlds I created - Enlil - was low tech, with a virus-ridden atmosphere and governed by a religious dictatorship. As part of the virus "plotline", the idea of alien origins on Enlil was introduced; and the PCs (especially Alissa) vigorously sought out possible connections between the Enlilian religion and psionic abilities (full recount [URL='https://www.enworld.org/threads/classic-traveller-session-report.607643/']here[/URL]). Subsequent play, including the trip to von Jerrel's homeworld Ashar, allowed psionics to go from aspiration to reality. [URL='https://www.enworld.org/threads/the-cruelty-of-classic-travellers-psionics-acquisition-system.657983/']But three of the characters who underwent training (costing Cr 100,000 each) failed to actually manifest any powers.[/URL] The current aliens-Aliens-psionics "plotline" is providing an opportunity to throw them a bone without just end-running around the initial set of outcomes! EDIT: It might be better to say that Alissa is [I]narrow[/I] rather than low in her skills. She entered play with Cutlass-4 and nothing else. During play she acquired Tactics-1 through training (under the instruction of a former officer of the Byron army). [/QUOTE]
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