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<blockquote data-quote="pemerton" data-source="post: 8125309" data-attributes="member: 42582"><p>I have the first two Double Adventures - Shadows/Annic Nova and Across the Bright Face/Mission on Mithril - in hard copy. I picked them up second hand some time in the last two decades or thereabouts (my memory is no more precise than that).</p><p></p><p>I also have a copy of Supplement 6 76 Patrons, second hand and acquired sometime in that same time period.</p><p></p><p>When I got back into Traveller a few years ago I picked up some PDFs online - I would guess through Drive-Thru:</p><p></p><p style="margin-left: 20px">Books 1-3 (1981 version; my hard copies are 1977 version, and I also have a second-hand hard copy of The Traveller Book which is pretty close to the 1981 version and also reprints Shadows);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Inroductory Adventure - The Imperial Fringe</p> <p style="margin-left: 20px">Adventure 1 - The Kinunir</p> <p style="margin-left: 20px">Adventure 2 - Research Station Gamma</p> <p style="margin-left: 20px">Adventure 3 - Twilight's Peak</p> <p style="margin-left: 20px">Adventure 4 - Leviathan</p> <p style="margin-left: 20px">Adventure 8 - Prison Planet</p> <p style="margin-left: 20px">Adventure 11 - Murder on Arcturus Station</p><p></p><p>I also picked up a complete JTAS collection, which has some adventures that I haven't looked at; and have a MegaTraveller version of the Travellers' Digest Early Adventures (about a journalist, scout, scientist and his robot travelling across the galaxy).</p><p></p><p>My old Best of White Dwarfs also have a few adventures: The Sable Rose Affair, Weed War Vinorian, and Amber to Red are the ones I remember. I took the St Chrisophter research laboratory vessel from that last one.</p><p></p><p>My impression of these adventures is pretty mixed. It's not practical to go through each of them, but a few points of explanation: the most interesting idea in The Sable Rose Affair is that the PCs might infiltrate the club disguised as a band, but there is no suggestion at all as to how - in mechanical terms - this might be accomplished; the DA2 adventures lean super-heavily into a hex-crawl approach to resolving an overland journey, which would seem to have a very high chance of undermining the implicit tension in those adventures (especially Across the Bright Face); Prison Planet has an interesting premise, but is <em>incredibly</em> procedural rather than narrative-oriented approach to the challenges of being imprisoned.</p><p></p><p>With the ones I've used to date - Annic Nova and Shadows - I've used the maps and basic exploration information (with some tweaking in the former case) but have introduced all the narrative drivers - Aliens, psionics, time-jumps by 2 billion year old alien civilisations, etc - myself. This gets harder with something like (say) Prison Planet which has less of that exploration information but doesn't quite seem to have the infrastructure to support a dramatic play experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8125309, member: 42582"] I have the first two Double Adventures - Shadows/Annic Nova and Across the Bright Face/Mission on Mithril - in hard copy. I picked them up second hand some time in the last two decades or thereabouts (my memory is no more precise than that). I also have a copy of Supplement 6 76 Patrons, second hand and acquired sometime in that same time period. When I got back into Traveller a few years ago I picked up some PDFs online - I would guess through Drive-Thru: [INDENT]Books 1-3 (1981 version; my hard copies are 1977 version, and I also have a second-hand hard copy of The Traveller Book which is pretty close to the 1981 version and also reprints Shadows);[/INDENT] [INDENT][/INDENT] [INDENT]Inroductory Adventure - The Imperial Fringe[/INDENT] [INDENT]Adventure 1 - The Kinunir[/INDENT] [INDENT]Adventure 2 - Research Station Gamma[/INDENT] [INDENT]Adventure 3 - Twilight's Peak[/INDENT] [INDENT]Adventure 4 - Leviathan[/INDENT] [INDENT]Adventure 8 - Prison Planet[/INDENT] [INDENT]Adventure 11 - Murder on Arcturus Station[/INDENT] I also picked up a complete JTAS collection, which has some adventures that I haven't looked at; and have a MegaTraveller version of the Travellers' Digest Early Adventures (about a journalist, scout, scientist and his robot travelling across the galaxy). My old Best of White Dwarfs also have a few adventures: The Sable Rose Affair, Weed War Vinorian, and Amber to Red are the ones I remember. I took the St Chrisophter research laboratory vessel from that last one. My impression of these adventures is pretty mixed. It's not practical to go through each of them, but a few points of explanation: the most interesting idea in The Sable Rose Affair is that the PCs might infiltrate the club disguised as a band, but there is no suggestion at all as to how - in mechanical terms - this might be accomplished; the DA2 adventures lean super-heavily into a hex-crawl approach to resolving an overland journey, which would seem to have a very high chance of undermining the implicit tension in those adventures (especially Across the Bright Face); Prison Planet has an interesting premise, but is [I]incredibly[/I] procedural rather than narrative-oriented approach to the challenges of being imprisoned. With the ones I've used to date - Annic Nova and Shadows - I've used the maps and basic exploration information (with some tweaking in the former case) but have introduced all the narrative drivers - Aliens, psionics, time-jumps by 2 billion year old alien civilisations, etc - myself. This gets harder with something like (say) Prison Planet which has less of that exploration information but doesn't quite seem to have the infrastructure to support a dramatic play experience. [/QUOTE]
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