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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="pemerton" data-source="post: 7247657" data-attributes="member: 42582"><p>I don't know anything about the MG version other than that it exists. Is it similar in its basic approach (2D6 as the default roll, random PC gen, etc)?</p><p></p><p>For my PC gen tables I kept the classics (renaming "Other" as "Drifter"), plus the 12 from Supplement 4 - but renaming Scientist "Tech", which I think is a better fit - and added a "Face" option modelled on the Journalist in a Mega-Traveller supplement I have.</p><p></p><p>Mega-Traveller has a Law Enforcement Officer but I didn't adapt that over, as it didn't seem very compelling.</p><p></p><p>My main concern with some of the later options is bloat in the skill list, which is a problem in a system of random generation and fairly limited skills per PC. Merchant Prince has Legal and Trader, for instance - I don't think Legal adds anything useful to Admin, nor Trader to Broker. The journalist adds Interview, but I think Interrogation is fine for that.</p><p></p><p>MegaTraveller adds even more skills that, in my view, are unnecessary/redundant - what does Persuasion add to Liaison/Carousing? and all the academic-type skills (science, history, etc) seem to add nothing but a devaluation of the Education attribute.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7247657, member: 42582"] I don't know anything about the MG version other than that it exists. Is it similar in its basic approach (2D6 as the default roll, random PC gen, etc)? For my PC gen tables I kept the classics (renaming "Other" as "Drifter"), plus the 12 from Supplement 4 - but renaming Scientist "Tech", which I think is a better fit - and added a "Face" option modelled on the Journalist in a Mega-Traveller supplement I have. Mega-Traveller has a Law Enforcement Officer but I didn't adapt that over, as it didn't seem very compelling. My main concern with some of the later options is bloat in the skill list, which is a problem in a system of random generation and fairly limited skills per PC. Merchant Prince has Legal and Trader, for instance - I don't think Legal adds anything useful to Admin, nor Trader to Broker. The journalist adds Interview, but I think Interrogation is fine for that. MegaTraveller adds even more skills that, in my view, are unnecessary/redundant - what does Persuasion add to Liaison/Carousing? and all the academic-type skills (science, history, etc) seem to add nothing but a devaluation of the Education attribute. [/QUOTE]
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