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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="chaochou" data-source="post: 7247679" data-attributes="member: 99817"><p>Yes, basically. Skill rolls are 2d6 +- stat modifier +- difficulty +- skill, with a target of 8.</p><p></p><p>Difficulty can range from -6 to +6, but not having a skill is a -3 penalty. Blah. Bloat for the sake of it almost.</p><p></p><p>Character generation is by random rolls for UPP, lifepaths with skill tables, survival, advancement and re-enlistment rolls. Except failing survival causes 'mishaps' instead of ending the process, so it softens down the hard choices in character creation, for good and ill.</p><p></p><p></p><p></p><p>And this is basically the problem in Mongoose. Why do I need 'Advocate' 'Diplomat' and 'Persuade' (as well as the orthogonal 'Deception') instead of Liason? Unless I'm getting a really complex Duel of Wits type social resolution system, there's really no functional difference.</p><p></p><p>The bloat isn't terrible, but one thing I liked about CT is that it was reasonably sparse, and yet seemed to have most things covered. The same way the basic moves list in the Apocalypse games is pretty sparse, but you can still do an awful lot.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7247679, member: 99817"] Yes, basically. Skill rolls are 2d6 +- stat modifier +- difficulty +- skill, with a target of 8. Difficulty can range from -6 to +6, but not having a skill is a -3 penalty. Blah. Bloat for the sake of it almost. Character generation is by random rolls for UPP, lifepaths with skill tables, survival, advancement and re-enlistment rolls. Except failing survival causes 'mishaps' instead of ending the process, so it softens down the hard choices in character creation, for good and ill. And this is basically the problem in Mongoose. Why do I need 'Advocate' 'Diplomat' and 'Persuade' (as well as the orthogonal 'Deception') instead of Liason? Unless I'm getting a really complex Duel of Wits type social resolution system, there's really no functional difference. The bloat isn't terrible, but one thing I liked about CT is that it was reasonably sparse, and yet seemed to have most things covered. The same way the basic moves list in the Apocalypse games is pretty sparse, but you can still do an awful lot. [/QUOTE]
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