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Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7961873" data-attributes="member: 57383"><p><strong><span style="font-size: 22px">Octopus Variants</span></strong></p><p>Rules for a few interesting octopus variants can be found under Ink Variants, Gelatinous Cephalopod and Glass Cephalopod in the Cephalopod Variants section of the separate Squid Redux entry.</p><p></p><p><span style="font-size: 18px"><strong>Arm-Shedding Octopus</strong></span></p><p>Some octopuses have the ability to deliberately shed their arms like some lizards can shed their tails, and for the same reason – it's better to lose an appendage that'll regrow in a few weeks than be eaten. The arm separates at a special break-point close to the body that prevents the octopus suffering much blood-loss or trauma when it sheds an arm. A shed arm will move by itself for some time under the control of its own nerve-ganglia, which increases its value as a distraction.</p><p></p><p>In some species of octopus, a male octopus will shed his <em>hectocotylus</em> "mating tentacle" and leave it inside the female's mantle. If the <em>hectocotylus</em> is the only limb the species can shed it does not belong to the Arm-Shedding Octopus variant, which only applies to cephalopods who can deliberated shed any of their limbs.</p><p></p><p>An arm-shedding octopus gains the following special quality.</p><p></p><p><strong>Shed Limb (Ex):</strong> The octopus can detach an arm as part of a move action. The octopus does not take damage like it would if the arm were severed or broken by injury. If the octopus is being held by an opponent, it can make a grapple check to escape the hold as a free action (which automatically succeeds if the opponent's only hold is the arm the octopus sheds). The shed arm squirms about for 1d20 minutes, reflexively recoiling from uncomfortable stimuli such as being attacked, damaged or just roughly bumped into. The creature regrows shed limbs in 1d10+10 days.</p><p></p><p>An arm-shedding octopus is often an Elongated Octopus (see below).</p><p></p><p><span style="font-size: 18px"><strong>Elongated Octopus (Long-Armed Octopus)</strong></span></p><p>The Small and Medium versions of the standard octopus presented above already have relatively long arms, but some octopus species have arms that are proportionally even longer relative to their bodies.</p><p></p><p>Note that a "Short-Armed Octopus" would have the same arm reach as a regular octopus unless it was Medium sized, in which case it would have a 5 foot Reach with its arms. Such a "Medium Compact Octopus" would still be Challenge Rating 2, although it would be towards the least powerful end of the CR 2 range.</p><p></p><p>An elongated octopus has a Strength 2 points lower than a normal octopus and has a Reach with its arms equal to double its Space (except for Medium elongated octopuses, which have a 15 foot arm Reach).</p><p></p><p>If an elongated octopus already has a hold on an opponent in the water when it makes a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the octopus, the opponent or both. If this movement pulls an opponent into the Reach of its bite attack the elongated octopus is able to make attacks-of-opportunity with that natural weapon.</p><p></p><p>An opponent can attack an elongated octopus’s arms with a sunder attempt as if they were weapons, the arms of an elongated octopus have 4 hit points each for a Medium octopus, 2 hp for Small, and 1 hp for Tiny or smaller elongated octopuses. If an elongated octopus is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt.</p><p></p><p>Severing an elongated octopus's limbs deals damage to the creature; a severed arm results in 2 point of damage for Medium octopuses, 1 point of damage for Small, and no damage for Tiny or smaller octopuses. Severed arms only affect an elongated octopus once it loses four arms, which applies a –2 penalty to the octopus's arms attack rolls and grapple checks, if it loses four or more arms the penalty to grapple checks becomes equal to the number of severed arms, if it loses all eight arms the elongated octopus becomes unable to make arms attacks.</p><p></p><p>An elongated octopus usually withdraws from combat if it loses four arms. The creature regrows severed limbs in 1d10+10 days.</p><p></p><p>This results in the following changes to the octopus's statistics:</p><p></p><p><strong>Elongated Octopus Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Size</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>CR</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Str</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Grapple</strong></span></p> </td><td><span style="font-size: 12px"><strong>Swim</strong></span></td><td><span style="font-size: 12px"><strong>Arms</strong></span></td><td><span style="font-size: 12px"><strong>Bite</strong></span></td><td><span style="font-size: 12px"><strong>Gnawing Beak</strong></span></td></tr><tr><td><span style="font-size: 12px">Medium</span></td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">14</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+15*</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+11</span></p> </td><td><span style="font-size: 12px">Reach 15 ft. +6 melee (0)</span></td><td><span style="font-size: 12px">+2 melee (1d4)</span></td><td><span style="font-size: 12px">+7 melee (1d4+2)</span></td></tr><tr><td><span style="font-size: 12px">Small</span></td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">10</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+7*</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+11</span></p> </td><td><span style="font-size: 12px">Reach 10 ft. +5 melee (0)</span></td><td><span style="font-size: 12px">+0 melee (1d3)</span></td><td><span style="font-size: 12px">+5 melee (1d3)</span></td></tr><tr><td><span style="font-size: 12px">Tiny</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/3</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">4</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+4*</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+11</span></p> </td><td><span style="font-size: 12px">Reach 5 ft. +5 melee (0)</span></td><td><span style="font-size: 12px">+0 melee (1)</span></td><td><span style="font-size: 12px">+5 melee (1)</span></td></tr><tr><td><span style="font-size: 12px">Diminutive</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/10</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–2*</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+10</span></p> </td><td><span style="font-size: 12px">Reach 0 ft. +6 melee (0)</span></td><td><span style="font-size: 12px">+1 melee (0)</span></td><td><span style="font-size: 12px">+6 melee (0)</span></td></tr></table><p><span style="font-size: 12px">* Grapple modifier includes a racial bonus of +10 for Medium and Small elongated octopuses and +15 for Tiny or smaller ones.</span></p><p></p><p>An elongated octopus is often an Arm-Shedding Octopus (see above) and may also be a Gelatinous Cephalopod and Glass Cephalopod as described in the Cephalopod Variants section of the separate Squid Redux entry. A glass octopus or gelatinous octopus that is elongated is almost always fragile as well (see the Fragile Gelatinous Cephalopod subentry of Squid Redux). The Long-Armed Squid entry in Squid Redux could be transformed into an octopus with unbelievably long arms simply by reducing their number to eight (so the "1d10 arms" becomes 1d8 and the "1d6 arms" becomes 1d4).</p><p></p><p><span style="font-size: 18px"><strong>Glass Octopus</strong></span></p><p>Typical Glass Cephalopod octopuses such as the glass octopus (<em>Vitreledonella richardi</em>) and telescope octopus (<em>Amphitretus pelagicus</em>) have the following statistics:</p><p></p><p><strong>Diminutive Fragile Glass Octopus</strong> (Diminutive Animal (Aquatic); Hit Dice: ½d8–1 (1 hp); Init: +1; Speed: Swim 20 ft. (4 squares); AC: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; BAB/Grapple: +0/–5*; Attack: Arms +5 melee (0); Full Attack: Arms +5 melee (0) and bite +0 melee (0); Space/Reach: 1 ft./0 ft.; Special Attacks: Gnawing bite [<em>grapple or +5 melee (0)</em>], improved grab; Special Qualities: Chameleon translucency, fragility [<em>+50% damage from bludgeoning/piercing/slashing</em>], ink cloud [<em>2 ft. cube</em>], jet [<em>speed 150 ft.</em>], revolting taste, rubbery body, superior low-light vision [<em>×3 distance in dim light</em>]; Saves: Fort +1, Ref +3, Will +1; Abilities: Str 1, Dex 13, Con 9, Int 2, Wis 12, Cha 3; Skills: Escape Artist +11, Hide +29, Listen +3, Move Silently +3, Spot +5, Swim +9; Feats: Alertness, Blind-Fightᴮ, Weapon Finesseᴮ; CR: 1/8)</p><p></p><p>*A diminutive glass octopus has a +13 racial bonus on grapple checks.</p><p></p><p><em>Chameleon Translucency (Ex):</em> A Diminutive glass octopus can change its colour and translucency as well as produce counter-illuminating bioluminescence, this gives it a racial bonus on Hide checks of +16. The cephalopod does not need cover or concealment to attempt a Hide check. A glass cephalopod gains a +2 bonus on attack rolls against sighted opponents who fail to pinpoint the cephalopod's location with a Spot check, such opponents also have a 25% miss chance when attacking the glass cephalopod.</p><p></p><p><em>Fragility (Ex):</em> This cephalopod is vulnerable to all types of weapon damage (bludgeoning, piercing and slashing) and take half again as much damage from such effects. If attacked by a weapon that does nonlethal damage like a sap or unarmed strike, the additional 50% damage is lethal damage (the first 100% remains nonlethal).</p><p></p><p><em>Revolting Taste (Ex):</em> While the majority of aquatic creatures can stomach the ammonia-rich flesh of a gelatinous cephalopod non-aquatics find them uneatable. A normal air-breathing creature hungry enough to ignore the foul reek and eat the flesh will immediately vomit it back up and be sickened for 1d3 rounds. There are some air-dwelling creatures able to eat gelatinous cephalopods, such as otyughs and some squid-eating seabirds.</p><p></p><p><em>Superior Low-Light Vision (Ex): </em>A Diminutive glass octopus can see three times as far as a human can in dim light.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7961873, member: 57383"] [B][SIZE=6]Octopus Variants[/SIZE][/B] Rules for a few interesting octopus variants can be found under Ink Variants, Gelatinous Cephalopod and Glass Cephalopod in the Cephalopod Variants section of the separate Squid Redux entry. [SIZE=5][B]Arm-Shedding Octopus[/B][/SIZE] Some octopuses have the ability to deliberately shed their arms like some lizards can shed their tails, and for the same reason – it's better to lose an appendage that'll regrow in a few weeks than be eaten. The arm separates at a special break-point close to the body that prevents the octopus suffering much blood-loss or trauma when it sheds an arm. A shed arm will move by itself for some time under the control of its own nerve-ganglia, which increases its value as a distraction. In some species of octopus, a male octopus will shed his [I]hectocotylus[/I] "mating tentacle" and leave it inside the female's mantle. If the [I]hectocotylus[/I] is the only limb the species can shed it does not belong to the Arm-Shedding Octopus variant, which only applies to cephalopods who can deliberated shed any of their limbs. An arm-shedding octopus gains the following special quality. [B]Shed Limb (Ex):[/B] The octopus can detach an arm as part of a move action. The octopus does not take damage like it would if the arm were severed or broken by injury. If the octopus is being held by an opponent, it can make a grapple check to escape the hold as a free action (which automatically succeeds if the opponent's only hold is the arm the octopus sheds). The shed arm squirms about for 1d20 minutes, reflexively recoiling from uncomfortable stimuli such as being attacked, damaged or just roughly bumped into. The creature regrows shed limbs in 1d10+10 days. An arm-shedding octopus is often an Elongated Octopus (see below). [SIZE=5][B]Elongated Octopus (Long-Armed Octopus)[/B][/SIZE] The Small and Medium versions of the standard octopus presented above already have relatively long arms, but some octopus species have arms that are proportionally even longer relative to their bodies. Note that a "Short-Armed Octopus" would have the same arm reach as a regular octopus unless it was Medium sized, in which case it would have a 5 foot Reach with its arms. Such a "Medium Compact Octopus" would still be Challenge Rating 2, although it would be towards the least powerful end of the CR 2 range. An elongated octopus has a Strength 2 points lower than a normal octopus and has a Reach with its arms equal to double its Space (except for Medium elongated octopuses, which have a 15 foot arm Reach). If an elongated octopus already has a hold on an opponent in the water when it makes a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the octopus, the opponent or both. If this movement pulls an opponent into the Reach of its bite attack the elongated octopus is able to make attacks-of-opportunity with that natural weapon. An opponent can attack an elongated octopus’s arms with a sunder attempt as if they were weapons, the arms of an elongated octopus have 4 hit points each for a Medium octopus, 2 hp for Small, and 1 hp for Tiny or smaller elongated octopuses. If an elongated octopus is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing an elongated octopus's limbs deals damage to the creature; a severed arm results in 2 point of damage for Medium octopuses, 1 point of damage for Small, and no damage for Tiny or smaller octopuses. Severed arms only affect an elongated octopus once it loses four arms, which applies a –2 penalty to the octopus's arms attack rolls and grapple checks, if it loses four or more arms the penalty to grapple checks becomes equal to the number of severed arms, if it loses all eight arms the elongated octopus becomes unable to make arms attacks. An elongated octopus usually withdraws from combat if it loses four arms. The creature regrows severed limbs in 1d10+10 days. This results in the following changes to the octopus's statistics: [B]Elongated Octopus Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Size[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]CR[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Str[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Grapple[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Swim[/B][/SIZE][/TD] [TD][SIZE=3][B]Arms[/B][/SIZE][/TD] [TD][SIZE=3][B]Bite[/B][/SIZE][/TD] [TD][SIZE=3][B]Gnawing Beak[/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Medium[/SIZE][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]14[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+15*[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+11[/SIZE][/CENTER][/TD] [TD][SIZE=3]Reach 15 ft. +6 melee (0)[/SIZE][/TD] [TD][SIZE=3]+2 melee (1d4)[/SIZE][/TD] [TD][SIZE=3]+7 melee (1d4+2)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Small[/SIZE][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]10[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+7*[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+11[/SIZE][/CENTER][/TD] [TD][SIZE=3]Reach 10 ft. +5 melee (0)[/SIZE][/TD] [TD][SIZE=3]+0 melee (1d3)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1d3)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Tiny[/SIZE][/TD] [TD][CENTER][SIZE=3]1/3[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]4[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+4*[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+11[/SIZE][/CENTER][/TD] [TD][SIZE=3]Reach 5 ft. +5 melee (0)[/SIZE][/TD] [TD][SIZE=3]+0 melee (1)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Diminutive[/SIZE][/TD] [TD][CENTER][SIZE=3]1/10[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–2*[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+10[/SIZE][/CENTER][/TD] [TD][SIZE=3]Reach 0 ft. +6 melee (0)[/SIZE][/TD] [TD][SIZE=3]+1 melee (0)[/SIZE][/TD] [TD][SIZE=3]+6 melee (0)[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]* Grapple modifier includes a racial bonus of +10 for Medium and Small elongated octopuses and +15 for Tiny or smaller ones.[/SIZE] An elongated octopus is often an Arm-Shedding Octopus (see above) and may also be a Gelatinous Cephalopod and Glass Cephalopod as described in the Cephalopod Variants section of the separate Squid Redux entry. A glass octopus or gelatinous octopus that is elongated is almost always fragile as well (see the Fragile Gelatinous Cephalopod subentry of Squid Redux). The Long-Armed Squid entry in Squid Redux could be transformed into an octopus with unbelievably long arms simply by reducing their number to eight (so the "1d10 arms" becomes 1d8 and the "1d6 arms" becomes 1d4). [SIZE=5][B]Glass Octopus[/B][/SIZE] Typical Glass Cephalopod octopuses such as the glass octopus ([I]Vitreledonella richardi[/I]) and telescope octopus ([I]Amphitretus pelagicus[/I]) have the following statistics: [B]Diminutive Fragile Glass Octopus[/B] (Diminutive Animal (Aquatic); Hit Dice: ½d8–1 (1 hp); Init: +1; Speed: Swim 20 ft. (4 squares); AC: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; BAB/Grapple: +0/–5*; Attack: Arms +5 melee (0); Full Attack: Arms +5 melee (0) and bite +0 melee (0); Space/Reach: 1 ft./0 ft.; Special Attacks: Gnawing bite [[I]grapple or +5 melee (0)[/I]], improved grab; Special Qualities: Chameleon translucency, fragility [[I]+50% damage from bludgeoning/piercing/slashing[/I]], ink cloud [[I]2 ft. cube[/I]], jet [[I]speed 150 ft.[/I]], revolting taste, rubbery body, superior low-light vision [[I]×3 distance in dim light[/I]]; Saves: Fort +1, Ref +3, Will +1; Abilities: Str 1, Dex 13, Con 9, Int 2, Wis 12, Cha 3; Skills: Escape Artist +11, Hide +29, Listen +3, Move Silently +3, Spot +5, Swim +9; Feats: Alertness, Blind-Fightᴮ, Weapon Finesseᴮ; CR: 1/8) *A diminutive glass octopus has a +13 racial bonus on grapple checks. [I]Chameleon Translucency (Ex):[/I] A Diminutive glass octopus can change its colour and translucency as well as produce counter-illuminating bioluminescence, this gives it a racial bonus on Hide checks of +16. The cephalopod does not need cover or concealment to attempt a Hide check. A glass cephalopod gains a +2 bonus on attack rolls against sighted opponents who fail to pinpoint the cephalopod's location with a Spot check, such opponents also have a 25% miss chance when attacking the glass cephalopod. [I]Fragility (Ex):[/I] This cephalopod is vulnerable to all types of weapon damage (bludgeoning, piercing and slashing) and take half again as much damage from such effects. If attacked by a weapon that does nonlethal damage like a sap or unarmed strike, the additional 50% damage is lethal damage (the first 100% remains nonlethal). [I]Revolting Taste (Ex):[/I] While the majority of aquatic creatures can stomach the ammonia-rich flesh of a gelatinous cephalopod non-aquatics find them uneatable. A normal air-breathing creature hungry enough to ignore the foul reek and eat the flesh will immediately vomit it back up and be sickened for 1d3 rounds. There are some air-dwelling creatures able to eat gelatinous cephalopods, such as otyughs and some squid-eating seabirds. [I]Superior Low-Light Vision (Ex): [/I]A Diminutive glass octopus can see three times as far as a human can in dim light. [/QUOTE]
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