Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Cleon Specials – SRD Redux Monsters and Related Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8635649" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Dire Wombat</strong></span></p><p>Large Animal</p><p><strong>Hit</strong> <strong>Dice:</strong> 6d8+27 (54 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares), burrow 10 ft.</p><p><strong>Armor</strong> <strong>Class:</strong> 16 (–1 size, +1 Dex, +6 natural), touch 10, flat-footed 15</p><p><strong>Base</strong> <strong>Attack/Grapple:</strong> +4/+14 [<em>+18 with Tunnel Crush</em>]</p><p><strong>Attack:</strong> Bite +9 melee (1d8+6); or claw +9 melee (1d6+3)</p><p><strong>Full</strong> <strong>Attack:</strong> Bite +9 melee (1d8+6) and 2 claws +4 melee (1d6+3); or 2 claws +9 melee (1d6+3)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special</strong> <strong>Attacks:</strong> Bowl over, tunnel crush (2d6+6)</p><p><strong>Special</strong> <strong>Qualities:</strong> Damage reduction 2/—, iron butt (<em>DR 10/—</em>), low-light vision, scent, stability</p><p><strong>Saves:</strong> Fort +9, Ref +6, Will +8</p><p><strong>Abilities:</strong> Str 23, Dex 12, Con 19, Int 2, Wis 12, Cha 5</p><p><strong>Skills:</strong> Listen +9, Spot +3, Survival +4</p><p><strong>Feats:</strong> Alertness, Iron Will, Toughness</p><p><strong>Environment:</strong> Temperate and warm plains, forests, hills or mountains</p><p><strong>Organization:</strong> Solitary, pair, or mob (3–25)</p><p><strong>Challenge</strong> <strong>Rating:</strong> 4</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 6–12 HD (Large); 13–18 HD (Huge)</p><p><strong>Level</strong> <strong>Adjustment:</strong> —</p><p></p><p><em>This bulky beast resembles an ox sized furry barrel on four stumpy legs. It has a head like a boulder and massive hindquarters with no visible tail. patches of its thick and dirt-colored fur are worn away on its face and rump, exposing skin covered in thick bony callouses</em>.</p><p></p><p>This dire relative of the common wombat is, like most dire animals, they are far larger and more dangerous than the normal version. Their habitat and diet is the same but their behavior has some notable differences.</p><p></p><p>These primeval marsupials are not as adverse to sunlight as standard wombats and often forage during the day if they are unable to satisfy their hunger during the night. They still prefer cool or cloudy conditions for diurnal activity.</p><p></p><p>In addition, dire wombats have foul tempers and tend to attack other creatures who wander close to them rather than retreat, especially if the animal is a female with young or a male during mating season. They still tend to go to ground if threatened, but rather than running to the nearest burrow they dig one out from underneath them, disappearing into the ground in a cloud of dust and dirt. A dire wombat's impressive burrowing abilities allows it to excavate a tunnel in seconds. When the animal wants to stop for a rest it habitually digs a simple temporary burrow instead of lying out in the open, often collapsing the tunnel entrance to conceal it. If these grumpy marsupials are woken while asleep in a shallow burrow, they have been known to explode out of the ground and viciously assault whatever disturbed them.</p><p></p><p>Despite their aggressiveness, the dire version is more sociable than common wombats and may live in small herds of numerous females and their young, sometimes with a single huge male in attendance. A small family group of a mother and her young is more common though. Mature males are solitary by nature and do not tolerate the company of rivals.</p><p></p><p>Some dire wombats have permanent territories around an extensive burrow network like regular wombats, however this is only feasible in a particularly fertile are with abundant plant life. While their slow metabolism means they don't need quite as much food as a standard mammal their size it still takes a lot of vegetation to sustain a dire wombat and they often must live migratory lives to find enough food. They usually migrate around a circuit of seasonal burrows, stopping at each for a few month then returning in a year or two to give the greenery time to recover. Migrating wombats (or ones that just wandered too far from their home burrow) sleep in temporary "day dens."</p><p></p><p>A dire wombat normally ranges from 6 to 12 feet in length. Average specimens are about 8 feet long and weigh roughly 1,500 pounds, but large individuals often weigh a ton or more. Males are much bigger than females and can grow to elephantine proportions, reaching weights of up to 8,000 pounds.</p><p></p><p><span style="font-size: 18px"><strong>Combat</strong></span></p><p>Apart from its increased ferocity, a dire wombat fights just like a normal wombat. They are far more durable and stubborn in a fight.</p><p></p><p><strong>Bowl Over (Ex):</strong> If a dire wombat makes a Bull Rush and beats the defender's Strength check (+14 check modifier, including a +4 bonus from its Stability trait), its opponent must succeed a DC 19 Balance or Reflex save or fall prone. Should the opponent fall prone, instead of pushing them back with the Bull Rush the wombat can use the remainder of its normal movement to pass through the opponent's space and continue beyond it, although each square of the fallen opponent's space the wombat moves into counts as two squares of movement. The save DC is Strength-based.</p><p></p><p><strong>Iron Butt (Ex):</strong> A dire wombat has Damage Reduction 10/— against attacks from behind.</p><p></p><p><strong>Stability (Ex):</strong> A wombat gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p></p><p><strong>Tunnel Crush (Ex):</strong> If a dire wombat is in a confined space with an opponent, such as its burrow, it can use its reinforced hindquarters to pin its enemy to the wall or ceiling and then use its powerful legs to crush them against that surface. Resolve this as a grapple attack (+9 melee, +18 grapple modifier) with a +4 circumstance bonus to the grapple check. A Tunnel Crush grapple does 2d6+6 bludgeoning damage with the "Damage Your Opponent" option, and should the wombat opts to do lethal damage the opposed grapple check does not take the usual –4 penalty.</p><p></p><p></p><p><span style="color: green"><span style="font-size: 18px"><strong>Design Notes</strong></span></span></p><p><span style="color: green">Obviously I can't stat up a regular wombat without doing a Dire version! This is not meant to represent the wombat's prehistoric rhino-sized relative the <em>Diprotodon</em> but an exaggeratedly monstrous giant version of a regular wombat.</span></p><p></p><p><span style="color: red"><strong>Build Notes</strong></span></p><p><span style="color: red"><strong><span style="font-size: 12px">Skill Ranks:</span></strong><span style="font-size: 12px"> Listen 6, Survival 3.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8635649, member: 57383"] [SIZE=6][B]Dire Wombat[/B][/SIZE] Large Animal [B]Hit[/B] [B]Dice:[/B] 6d8+27 (54 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares), burrow 10 ft. [B]Armor[/B] [B]Class:[/B] 16 (–1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 [B]Base[/B] [B]Attack/Grapple:[/B] +4/+14 [[I]+18 with Tunnel Crush[/I]] [B]Attack:[/B] Bite +9 melee (1d8+6); or claw +9 melee (1d6+3) [B]Full[/B] [B]Attack:[/B] Bite +9 melee (1d8+6) and 2 claws +4 melee (1d6+3); or 2 claws +9 melee (1d6+3) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] Bowl over, tunnel crush (2d6+6) [B]Special[/B] [B]Qualities:[/B] Damage reduction 2/—, iron butt ([I]DR 10/—[/I]), low-light vision, scent, stability [B]Saves:[/B] Fort +9, Ref +6, Will +8 [B]Abilities:[/B] Str 23, Dex 12, Con 19, Int 2, Wis 12, Cha 5 [B]Skills:[/B] Listen +9, Spot +3, Survival +4 [B]Feats:[/B] Alertness, Iron Will, Toughness [B]Environment:[/B] Temperate and warm plains, forests, hills or mountains [B]Organization:[/B] Solitary, pair, or mob (3–25) [B]Challenge[/B] [B]Rating:[/B] 4 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 6–12 HD (Large); 13–18 HD (Huge) [B]Level[/B] [B]Adjustment:[/B] — [I]This bulky beast resembles an ox sized furry barrel on four stumpy legs. It has a head like a boulder and massive hindquarters with no visible tail. patches of its thick and dirt-colored fur are worn away on its face and rump, exposing skin covered in thick bony callouses[/I]. This dire relative of the common wombat is, like most dire animals, they are far larger and more dangerous than the normal version. Their habitat and diet is the same but their behavior has some notable differences. These primeval marsupials are not as adverse to sunlight as standard wombats and often forage during the day if they are unable to satisfy their hunger during the night. They still prefer cool or cloudy conditions for diurnal activity. In addition, dire wombats have foul tempers and tend to attack other creatures who wander close to them rather than retreat, especially if the animal is a female with young or a male during mating season. They still tend to go to ground if threatened, but rather than running to the nearest burrow they dig one out from underneath them, disappearing into the ground in a cloud of dust and dirt. A dire wombat's impressive burrowing abilities allows it to excavate a tunnel in seconds. When the animal wants to stop for a rest it habitually digs a simple temporary burrow instead of lying out in the open, often collapsing the tunnel entrance to conceal it. If these grumpy marsupials are woken while asleep in a shallow burrow, they have been known to explode out of the ground and viciously assault whatever disturbed them. Despite their aggressiveness, the dire version is more sociable than common wombats and may live in small herds of numerous females and their young, sometimes with a single huge male in attendance. A small family group of a mother and her young is more common though. Mature males are solitary by nature and do not tolerate the company of rivals. Some dire wombats have permanent territories around an extensive burrow network like regular wombats, however this is only feasible in a particularly fertile are with abundant plant life. While their slow metabolism means they don't need quite as much food as a standard mammal their size it still takes a lot of vegetation to sustain a dire wombat and they often must live migratory lives to find enough food. They usually migrate around a circuit of seasonal burrows, stopping at each for a few month then returning in a year or two to give the greenery time to recover. Migrating wombats (or ones that just wandered too far from their home burrow) sleep in temporary "day dens." A dire wombat normally ranges from 6 to 12 feet in length. Average specimens are about 8 feet long and weigh roughly 1,500 pounds, but large individuals often weigh a ton or more. Males are much bigger than females and can grow to elephantine proportions, reaching weights of up to 8,000 pounds. [SIZE=5][B]Combat[/B][/SIZE] Apart from its increased ferocity, a dire wombat fights just like a normal wombat. They are far more durable and stubborn in a fight. [B]Bowl Over (Ex):[/B] If a dire wombat makes a Bull Rush and beats the defender's Strength check (+14 check modifier, including a +4 bonus from its Stability trait), its opponent must succeed a DC 19 Balance or Reflex save or fall prone. Should the opponent fall prone, instead of pushing them back with the Bull Rush the wombat can use the remainder of its normal movement to pass through the opponent's space and continue beyond it, although each square of the fallen opponent's space the wombat moves into counts as two squares of movement. The save DC is Strength-based. [B]Iron Butt (Ex):[/B] A dire wombat has Damage Reduction 10/— against attacks from behind. [B]Stability (Ex):[/B] A wombat gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [B]Tunnel Crush (Ex):[/B] If a dire wombat is in a confined space with an opponent, such as its burrow, it can use its reinforced hindquarters to pin its enemy to the wall or ceiling and then use its powerful legs to crush them against that surface. Resolve this as a grapple attack (+9 melee, +18 grapple modifier) with a +4 circumstance bonus to the grapple check. A Tunnel Crush grapple does 2d6+6 bludgeoning damage with the "Damage Your Opponent" option, and should the wombat opts to do lethal damage the opposed grapple check does not take the usual –4 penalty. [COLOR=green][SIZE=5][B]Design Notes[/B][/SIZE] Obviously I can't stat up a regular wombat without doing a Dire version! This is not meant to represent the wombat's prehistoric rhino-sized relative the [I]Diprotodon[/I] but an exaggeratedly monstrous giant version of a regular wombat.[/COLOR] [COLOR=red][B]Build Notes [SIZE=3]Skill Ranks:[/SIZE][/B][SIZE=3] Listen 6, Survival 3.[/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Cleon Specials – SRD Redux Monsters and Related Creatures
Top