Noctem
Explorer
Hello,
I was hoping to get help for a cleric build I'm planning on using for a play by post game. I've done plenty of 5e DM'ing but not much player stuff. I've also not seen a cleric in 5e before. All races and classes are allowed. You also get a free Multiclass based on your character background. I was going to have my character be a battlefield medic type and the cleric abilities refluffed as medkits, bandages, poultices, etc.. instead of divine abilities. The reason being that the campaign starts after the world has been at war for decades and I figure the people with mojo are probably long gone or very far between. I'm just an apothecary type, capable of making bandages soaked in the right stuff to have you heal very quickly. The campaign also has multiple rifts to other worlds open so my character could be mixing plants and the like from multiple realms which could explain why his healing is just as good as a divine spellcaster.
Anyway for the background bonus I figured it would be fairly easy to get a free Fighter multiclass since my character, being a field medic, would have some training to defend himself. However I could also have him be part of a scouting squad in the past which could get me either rogue or ranger MC instead. I'm also not sure if I should dump STR (is there anything the cleric really uses STR for outside of melee attacks?) and go DEX since it grants lots of benefits on top of being the ability score to make ranged + melee attacks.
I could also get any other MC really with a creative backstory. So I would like suggestions for the crunch aspects of the character. The DM is totally fine with optimization and likes unbalanced characters, as in being good at some specific stuff and not good with others and working together as a group to patch up short comings.
So, what kind of optimized cleric can we whip up?
I was hoping to get help for a cleric build I'm planning on using for a play by post game. I've done plenty of 5e DM'ing but not much player stuff. I've also not seen a cleric in 5e before. All races and classes are allowed. You also get a free Multiclass based on your character background. I was going to have my character be a battlefield medic type and the cleric abilities refluffed as medkits, bandages, poultices, etc.. instead of divine abilities. The reason being that the campaign starts after the world has been at war for decades and I figure the people with mojo are probably long gone or very far between. I'm just an apothecary type, capable of making bandages soaked in the right stuff to have you heal very quickly. The campaign also has multiple rifts to other worlds open so my character could be mixing plants and the like from multiple realms which could explain why his healing is just as good as a divine spellcaster.
Anyway for the background bonus I figured it would be fairly easy to get a free Fighter multiclass since my character, being a field medic, would have some training to defend himself. However I could also have him be part of a scouting squad in the past which could get me either rogue or ranger MC instead. I'm also not sure if I should dump STR (is there anything the cleric really uses STR for outside of melee attacks?) and go DEX since it grants lots of benefits on top of being the ability score to make ranged + melee attacks.
I could also get any other MC really with a creative backstory. So I would like suggestions for the crunch aspects of the character. The DM is totally fine with optimization and likes unbalanced characters, as in being good at some specific stuff and not good with others and working together as a group to patch up short comings.
So, what kind of optimized cleric can we whip up?
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