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Cleric build for upcoming play by post campaign
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<blockquote data-quote="mellored" data-source="post: 6741548" data-attributes="member: 6801209"><p>Knowlage (wis/con) and trickster (wis/dex) are the most utility clerics. </p><p>Knowlage would go Wis/Con, and MC druid (good berry is still nice).</p><p>Trickster would go Wis/Dex, and MC rogue.</p><p>Wood elf is useful for darkvision, stealth options, and speed. Halflings are also nicely well rounded, lucky applying to both combat and skills.</p><p></p><p></p><p>But the most optimized skill monkey build would be...</p><p></p><p>Half-Elf Rogue 1 / Knowledge cleric 1 / goo warlock 2 (agonizing blast, beguiling influence) / lore bard 3 = 13 skills, with expertise in 4.</p><p></p><p>8 str</p><p>13+1 Dex</p><p>12 Con</p><p>10 int</p><p>14 Wis</p><p>15+2 Cha (+1 actor)</p><p></p><p>Agonizing blast gives you decent scaling damage and you have medium armor + shields from the cleric for decent defense. (sacred flame as backup). As well as a splattering of cantrips, spells and slots (including warlock short rest recharge slots).</p><p></p><p>Keep going up in bard to be a healer and support. Max Cha (eldrich blast, inspiration, bard spells, and social skills). Healer and inspiring leader are still good feats for keeping the party alive. Get revivify at bard 6.</p><p></p><p>Alternatively, take fey warlock and mask of many faces (either warlock 5, or in place of beguiling influence) to get disguise self at-will. Add the Actor feat and friends cantrip to really mess with things. (and drop Cha to 14+1+1 and bump con to 14).</p><p></p><p>Dungeon delver is great if you expect a lot of traps. Though it's a waste if you never encounter one.</p><p>Ritual caster (wizard) can net you a lot of utility spells, if there isn't one in the party.</p></blockquote><p></p>
[QUOTE="mellored, post: 6741548, member: 6801209"] Knowlage (wis/con) and trickster (wis/dex) are the most utility clerics. Knowlage would go Wis/Con, and MC druid (good berry is still nice). Trickster would go Wis/Dex, and MC rogue. Wood elf is useful for darkvision, stealth options, and speed. Halflings are also nicely well rounded, lucky applying to both combat and skills. But the most optimized skill monkey build would be... Half-Elf Rogue 1 / Knowledge cleric 1 / goo warlock 2 (agonizing blast, beguiling influence) / lore bard 3 = 13 skills, with expertise in 4. 8 str 13+1 Dex 12 Con 10 int 14 Wis 15+2 Cha (+1 actor) Agonizing blast gives you decent scaling damage and you have medium armor + shields from the cleric for decent defense. (sacred flame as backup). As well as a splattering of cantrips, spells and slots (including warlock short rest recharge slots). Keep going up in bard to be a healer and support. Max Cha (eldrich blast, inspiration, bard spells, and social skills). Healer and inspiring leader are still good feats for keeping the party alive. Get revivify at bard 6. Alternatively, take fey warlock and mask of many faces (either warlock 5, or in place of beguiling influence) to get disguise self at-will. Add the Actor feat and friends cantrip to really mess with things. (and drop Cha to 14+1+1 and bump con to 14). Dungeon delver is great if you expect a lot of traps. Though it's a waste if you never encounter one. Ritual caster (wizard) can net you a lot of utility spells, if there isn't one in the party. [/QUOTE]
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