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Cleric design goals . Legends and Lore April 23
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<blockquote data-quote="Balesir" data-source="post: 5890060" data-attributes="member: 27160"><p>I can't speak for KM's reasons, but here are some that seem clear and compelling, to me:</p><p></p><p>- I think a "class system" in the sense of Upper Class (gets to use cool, flashy powers called spells), Middle Class (gets to use some fairly neat special abilities) and Working Class (gets to be a grunt with a pointy stick) is a flawed way of looking at classes and not at all useful.</p><p></p><p>- I think 'classes' are at their most useful in the game when they split out adventuring roles and thereby encourage teamwork instead of being handwavy fluff "differences" of flavour.</p><p></p><p>- As a result of these two, having multiple elements to a class such that (1) roles in different situations (or "pillars") can be allocated separately and (2) roles can be supported with a range of flavour elements that can be swapped in without having a whole new class "core" could be really useful.</p><p></p><p>But, then, I think in 4e D&D finally got a fighter worthy of the name. Watching the fighters in the party I DM for they seem to embody the quintessential "fighting man" (even though they are both non-human; go figure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) far better than I have ever seen in D&D before.</p><p></p><p>But, each to their own...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5890060, member: 27160"] I can't speak for KM's reasons, but here are some that seem clear and compelling, to me: - I think a "class system" in the sense of Upper Class (gets to use cool, flashy powers called spells), Middle Class (gets to use some fairly neat special abilities) and Working Class (gets to be a grunt with a pointy stick) is a flawed way of looking at classes and not at all useful. - I think 'classes' are at their most useful in the game when they split out adventuring roles and thereby encourage teamwork instead of being handwavy fluff "differences" of flavour. - As a result of these two, having multiple elements to a class such that (1) roles in different situations (or "pillars") can be allocated separately and (2) roles can be supported with a range of flavour elements that can be swapped in without having a whole new class "core" could be really useful. But, then, I think in 4e D&D finally got a fighter worthy of the name. Watching the fighters in the party I DM for they seem to embody the quintessential "fighting man" (even though they are both non-human; go figure ;)) far better than I have ever seen in D&D before. But, each to their own... [/QUOTE]
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Cleric design goals . Legends and Lore April 23
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