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Cleric of Gruumsh in a party with an Elf
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<blockquote data-quote="Cyrinishad" data-source="post: 7392134" data-attributes="member: 6808925"><p>I'm going to echo the sentiment presented by Defcon & Cmad, and advise against driving a wedge between the PCs via the Divine Intervention of Gruumsh in the form of Dream Sequences... It also undermines the player's character concept by insisting that your concept of what it means to be a Cleric of Gruumsh is the "right" way and that their concept is the "wrong" way with a Divine Plot-Hammer that can't be avoided. Real-world religions have many different sects, divisions, interpretations, etc... It stands to reason that Fantasy religions would be the same, and that the PC should be encouraged to explore their own interpretation of their particular deity. Additionally, I think that Clerics can always prepare up to 3rd-Level spells without needing their deity to grant them directly, so that certainly gives a Cleric a fair amount of lee-way to have the "wrong" ideas about their deity without hamstringing their functionality.</p><p></p><p>However, the "Crisis of Faith" concept for this character is certainly one that should be explored... I tend to think it would be more effective to use NPCs to present the DMs perspective on Gruumsh, since these are tangible, interactive adversaries/allies/challenges that can be confronted, persuaded, etc...</p><p></p><p>Also, it would be tremendous if the Cleric turned the "Evil God Dreams" concept on its head by insisting that these dreams are just another nefarious trick by Corellon's Magic to perpetually slander the good name of Gruumsh, the "All-Seeing Noble Protector" of the Orc people.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Cyrinishad, post: 7392134, member: 6808925"] I'm going to echo the sentiment presented by Defcon & Cmad, and advise against driving a wedge between the PCs via the Divine Intervention of Gruumsh in the form of Dream Sequences... It also undermines the player's character concept by insisting that your concept of what it means to be a Cleric of Gruumsh is the "right" way and that their concept is the "wrong" way with a Divine Plot-Hammer that can't be avoided. Real-world religions have many different sects, divisions, interpretations, etc... It stands to reason that Fantasy religions would be the same, and that the PC should be encouraged to explore their own interpretation of their particular deity. Additionally, I think that Clerics can always prepare up to 3rd-Level spells without needing their deity to grant them directly, so that certainly gives a Cleric a fair amount of lee-way to have the "wrong" ideas about their deity without hamstringing their functionality. However, the "Crisis of Faith" concept for this character is certainly one that should be explored... I tend to think it would be more effective to use NPCs to present the DMs perspective on Gruumsh, since these are tangible, interactive adversaries/allies/challenges that can be confronted, persuaded, etc... Also, it would be tremendous if the Cleric turned the "Evil God Dreams" concept on its head by insisting that these dreams are just another nefarious trick by Corellon's Magic to perpetually slander the good name of Gruumsh, the "All-Seeing Noble Protector" of the Orc people.:cool: [/QUOTE]
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