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Cleric of Gruumsh in a party with an Elf
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<blockquote data-quote="Rossbert" data-source="post: 7392453" data-attributes="member: 6922357"><p>I like the idea of the god just not paying enough attention to know or care.</p><p></p><p>Another way to go is a bit warlocky. The cleric in some way got access to Gruumsh's divine power without the god's knowledge, blessing or consent. In at least one play test for something I saw an idea that clerics had a ritual to open a channel to a god to empower new clerics so you had to deal with the clergy and not the god at all.</p><p></p><p>The third way of running it straight and just making the party work through some creative finagling is also viable. </p><p></p><p>Long Example: I am currently playing an incredibly snobby elf in a party with another elf (rogue) and two humans (cleric and warlock/paladin).</p><p></p><p>His two big issues? Elves are better than other people, which he mainly expresses by frequently just assuming everyone else has elf abilities (darkvision, trance). He will then end up feigning shock when they can't, be patronizing about their limitations or mutter disparagingly under his breath. His other big prejudice is that wizardry, being the study and personal knowledge and control of magic is fundamentally better and more worthy than any magic that uses a "crutch" without the caster needing to understand magic, such as channeling power from a god or patron. The source does all the work, you just sit there and ask them to solve your problem, no fundamental knowledge or ability required.</p><p></p><p>How it works out is that the paladin saw a 'sign' that her god insisted she work with the wizard (there wasn't really one, she isn't that smart, just desperate for ANY sign). The wizard berates the paladin's magic crutch (though acknowledges and respects gods, just not the magically ignorant casters) while knowing full well the dedicated sword and shield is incredibly useful in his pursuit of knowledge, elvish artifacts and helping the destitute and oppressed. The paladin can't bail out of fear of refusing the god's will.</p></blockquote><p></p>
[QUOTE="Rossbert, post: 7392453, member: 6922357"] I like the idea of the god just not paying enough attention to know or care. Another way to go is a bit warlocky. The cleric in some way got access to Gruumsh's divine power without the god's knowledge, blessing or consent. In at least one play test for something I saw an idea that clerics had a ritual to open a channel to a god to empower new clerics so you had to deal with the clergy and not the god at all. The third way of running it straight and just making the party work through some creative finagling is also viable. Long Example: I am currently playing an incredibly snobby elf in a party with another elf (rogue) and two humans (cleric and warlock/paladin). His two big issues? Elves are better than other people, which he mainly expresses by frequently just assuming everyone else has elf abilities (darkvision, trance). He will then end up feigning shock when they can't, be patronizing about their limitations or mutter disparagingly under his breath. His other big prejudice is that wizardry, being the study and personal knowledge and control of magic is fundamentally better and more worthy than any magic that uses a "crutch" without the caster needing to understand magic, such as channeling power from a god or patron. The source does all the work, you just sit there and ask them to solve your problem, no fundamental knowledge or ability required. How it works out is that the paladin saw a 'sign' that her god insisted she work with the wizard (there wasn't really one, she isn't that smart, just desperate for ANY sign). The wizard berates the paladin's magic crutch (though acknowledges and respects gods, just not the magically ignorant casters) while knowing full well the dedicated sword and shield is incredibly useful in his pursuit of knowledge, elvish artifacts and helping the destitute and oppressed. The paladin can't bail out of fear of refusing the god's will. [/QUOTE]
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