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General Tabletop Discussion
Character Builds & Optimization
Cleric/Paladin Build for EtDWP
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<blockquote data-quote="moritheil" data-source="post: 3498824" data-attributes="member: 30610"><p>Welcome to the boards!</p><p></p><p>The Prestige Paladin's only downside is that it requires mounted combat.</p><p></p><p>If going cleric/paladin, I strongly recommend that you take two or four cleric levels rather than three, and that they be cloistered cleric levels. Your first level should be in cloistered cleric to take advantage of the increased skill points.</p><p></p><p>Regarding feats:</p><p></p><p>Human - Weapon Focus (longsword)</p><p>Level 1 - Quick Draw</p><p>Level 3 - Extra Smiting (+2 smite attempts)</p><p>Level 6 - Domain Spontaneity (Strength) - Burn a turn attempt to cast domain spell</p><p>Level 9 - Improved Critical (Longsword)</p><p></p><p>Quick draw is usually not needed unless your DM is very strict about what you can do with your off hand (i.e. if he/she does not allow you to cast and wear a shield.)</p><p></p><p>Weapon focus is useful, but really your first two feats as a human should be specialty feats, such as Able Learner, or a regional feat from FR. Furious Charge and Luck of Heroes are a few good examples.</p><p></p><p>Extra Smiting is generally an OK feat, as is Domain Spontaneity, but the feats you really want to look into are Divine Metamagic and Practiced Spellcaster, since your caster level takes a hit when multiclassing.</p><p></p><p>Improved Critical is only really good if you plan on casting bless weapon frequently. Given your campaign, I would keep it and switch those paladin spell slots over to bless weapon.</p><p></p><p></p><p>Turn undead: You made a mistake. The paladin and cleric turns do not add; they stack in terms of level. You still only get the same total turns per day.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3498824, member: 30610"] Welcome to the boards! The Prestige Paladin's only downside is that it requires mounted combat. If going cleric/paladin, I strongly recommend that you take two or four cleric levels rather than three, and that they be cloistered cleric levels. Your first level should be in cloistered cleric to take advantage of the increased skill points. Regarding feats: Human - Weapon Focus (longsword) Level 1 - Quick Draw Level 3 - Extra Smiting (+2 smite attempts) Level 6 - Domain Spontaneity (Strength) - Burn a turn attempt to cast domain spell Level 9 - Improved Critical (Longsword) Quick draw is usually not needed unless your DM is very strict about what you can do with your off hand (i.e. if he/she does not allow you to cast and wear a shield.) Weapon focus is useful, but really your first two feats as a human should be specialty feats, such as Able Learner, or a regional feat from FR. Furious Charge and Luck of Heroes are a few good examples. Extra Smiting is generally an OK feat, as is Domain Spontaneity, but the feats you really want to look into are Divine Metamagic and Practiced Spellcaster, since your caster level takes a hit when multiclassing. Improved Critical is only really good if you plan on casting bless weapon frequently. Given your campaign, I would keep it and switch those paladin spell slots over to bless weapon. Turn undead: You made a mistake. The paladin and cleric turns do not add; they stack in terms of level. You still only get the same total turns per day. [/QUOTE]
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