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Cleric shenanigans (metaphysical, no right answers)
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<blockquote data-quote="Paul Farquhar" data-source="post: 7599384" data-attributes="member: 6906155"><p>That's the point, the ones who don't cast spells <em>aren't in the adventures</em>. The game fiction assumes the world is full of people who aren't plagued by monsters or hatching evil plots for world domination. The farmers farm, the laborers labour, and if they get hurt the local priest can't cast Cure Wounds on them. They are just part of the background scenery, like trees, birds and squirrels. </p><p></p><p></p><p>It's pretty much essential to the standard D&D plot set up that villages have few, if any, people with class levels. If they did, they could deal with the monster infestation themselves, and wouldn't need to pool their life savings to hire the first group of adventurers who happen along.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7599384, member: 6906155"] That's the point, the ones who don't cast spells [I]aren't in the adventures[/I]. The game fiction assumes the world is full of people who aren't plagued by monsters or hatching evil plots for world domination. The farmers farm, the laborers labour, and if they get hurt the local priest can't cast Cure Wounds on them. They are just part of the background scenery, like trees, birds and squirrels. It's pretty much essential to the standard D&D plot set up that villages have few, if any, people with class levels. If they did, they could deal with the monster infestation themselves, and wouldn't need to pool their life savings to hire the first group of adventurers who happen along. [/QUOTE]
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