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General Tabletop Discussion
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Clerics of Life: Broken, Bad Design, or Working as Intended?
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<blockquote data-quote="Tanarii" data-source="post: 6790423" data-attributes="member: 6808232"><p>You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>IMo the force multipliers are critical to understanding the rated difficulty of the fight. For example, you claimed originally 1100 xp per PC, for 8 PCs. That's Deadly, and your PCs blowing all their resources on the one fight would be shocking. They should have been able to survive that and handle another 2+ a bit encounters of that difficulty. To a totally adventuring day of 3500 xp per PC.</p><p></p><p>But when you multiply it x3, now you're looking at 3300 xp per PC for difficulty purposes, or 3xDeadly. And just shy of how much they should be able to handle in a day. So yes, blowing all their resources, including healing, is appropriate. Surviving, especially with everyone on their feet, is somewhat amazing, and having a Life Cleric undoubtably helped make that possible.</p></blockquote><p></p>
[QUOTE="Tanarii, post: 6790423, member: 6808232"] You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting. :p IMo the force multipliers are critical to understanding the rated difficulty of the fight. For example, you claimed originally 1100 xp per PC, for 8 PCs. That's Deadly, and your PCs blowing all their resources on the one fight would be shocking. They should have been able to survive that and handle another 2+ a bit encounters of that difficulty. To a totally adventuring day of 3500 xp per PC. But when you multiply it x3, now you're looking at 3300 xp per PC for difficulty purposes, or 3xDeadly. And just shy of how much they should be able to handle in a day. So yes, blowing all their resources, including healing, is appropriate. Surviving, especially with everyone on their feet, is somewhat amazing, and having a Life Cleric undoubtably helped make that possible. [/QUOTE]
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Clerics of Life: Broken, Bad Design, or Working as Intended?
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