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Clerics of Life: Broken, Bad Design, or Working as Intended?
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<blockquote data-quote="DMZ2112" data-source="post: 6790436" data-attributes="member: 78752"><p>Welcome to ENWorld, both of you, and thank you for the responses.</p><p></p><p>After a full 17 months of running my weekly campaign (in the interest of dispelling confusion, my last post to the thread was in January <em>2015</em>), I have stopped seeing the negative issues related to the DMG EXP calculations that I was a year ago. The system seems to be performing much more reliably for me. It is probably down to my having more experience with the system.</p><p></p><p>I still find it almost impossible to burn down our life cleric's pool of healing abilities without resorting to feats of basest contrivance (I actually finally tapped him out for the first time this past Wednesday), but it also hasn't become the issue I thought it would -- focused burst damage is still potentially lethal (or at least incapacitating) at 7th level.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6790436, member: 78752"] Welcome to ENWorld, both of you, and thank you for the responses. After a full 17 months of running my weekly campaign (in the interest of dispelling confusion, my last post to the thread was in January [I]2015[/I]), I have stopped seeing the negative issues related to the DMG EXP calculations that I was a year ago. The system seems to be performing much more reliably for me. It is probably down to my having more experience with the system. I still find it almost impossible to burn down our life cleric's pool of healing abilities without resorting to feats of basest contrivance (I actually finally tapped him out for the first time this past Wednesday), but it also hasn't become the issue I thought it would -- focused burst damage is still potentially lethal (or at least incapacitating) at 7th level. [/QUOTE]
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Clerics of Life: Broken, Bad Design, or Working as Intended?
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