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Climbing and fighting on a mountain side
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<blockquote data-quote="Bill Zebub" data-source="post: 8384216" data-attributes="member: 7031982"><p>Yes, absolutely this. I wouldn't just say, "Ok, you're dead." Maybe they land on a ledge partway down and take damage and now have to figure out how to get out. Maybe you give them a chance to catch themselves on the ledge, and they can roll with advantage if they let their pack fall into the abyss, etc.</p><p></p><p></p><p></p><p>A way to model route-finding is to describe two choices ("you can go up the crack system to the right, or the less steep but smoother way to the left"). After they decide, make a Survival roll to see if they chose the best path, and give them advantage if they succeed.</p><p></p><p>And/or you could use different skills: Strength (Athletics) for muscling over the overhangs, or Dexterity (Acrobatics) for balancing/frictioning up the slabs.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8384216, member: 7031982"] Yes, absolutely this. I wouldn't just say, "Ok, you're dead." Maybe they land on a ledge partway down and take damage and now have to figure out how to get out. Maybe you give them a chance to catch themselves on the ledge, and they can roll with advantage if they let their pack fall into the abyss, etc. A way to model route-finding is to describe two choices ("you can go up the crack system to the right, or the less steep but smoother way to the left"). After they decide, make a Survival roll to see if they chose the best path, and give them advantage if they succeed. And/or you could use different skills: Strength (Athletics) for muscling over the overhangs, or Dexterity (Acrobatics) for balancing/frictioning up the slabs. [/QUOTE]
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Climbing and fighting on a mountain side
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