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Clone spell vs Deck of Many Things
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<blockquote data-quote="Matatabi" data-source="post: 7003046" data-attributes="member: 6871817"><p>So we were at a magic shop in a casual campaign I'm part of and the shop had lots of uncommon items that could be useful for the party. We asked if the storekeep had anything "exotic" and flashed him some coin. He opens up a mini pocket dimention and pulls out a small box. Inside is a Deck of Many things. The rest of my party doesnt know what this thing is but they were intrigued. Partially because of the name, partially because of how many times I kept screaming "NO!" at the DM. We eventually decide to leave it alone but I got to thinking of ways to work around the deck of many things. The clone spell seems like the best choice but there was one card and the deck that was a little iffy on the wording. The one that captures your soul and sends it to some random place being guarded by powerful beings. It says that your body is incapacitated afterwords, but doesn't say that the body dies. If my soul happens to travel to some other place, can my teammates kill my body, essentially activating the requirements for the clone spell. Because the clone spell just says that my soul travels to my new body but doesn't say anything about whether the soul is trapped or not. This is all hypothetical by the way, I'm not nearly higher enough to use the clone spell but this is more of a thought experiment.</p></blockquote><p></p>
[QUOTE="Matatabi, post: 7003046, member: 6871817"] So we were at a magic shop in a casual campaign I'm part of and the shop had lots of uncommon items that could be useful for the party. We asked if the storekeep had anything "exotic" and flashed him some coin. He opens up a mini pocket dimention and pulls out a small box. Inside is a Deck of Many things. The rest of my party doesnt know what this thing is but they were intrigued. Partially because of the name, partially because of how many times I kept screaming "NO!" at the DM. We eventually decide to leave it alone but I got to thinking of ways to work around the deck of many things. The clone spell seems like the best choice but there was one card and the deck that was a little iffy on the wording. The one that captures your soul and sends it to some random place being guarded by powerful beings. It says that your body is incapacitated afterwords, but doesn't say that the body dies. If my soul happens to travel to some other place, can my teammates kill my body, essentially activating the requirements for the clone spell. Because the clone spell just says that my soul travels to my new body but doesn't say anything about whether the soul is trapped or not. This is all hypothetical by the way, I'm not nearly higher enough to use the clone spell but this is more of a thought experiment. [/QUOTE]
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