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[Closed!] 4e Game; B'n'B Against the Orcs
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<blockquote data-quote="Insight" data-source="post: 4436456" data-attributes="member: 11437"><p>???</p><p></p><p>Is one of us playing a Bear? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'm saving this space to submit a character idea and stats etc.</p><p></p><p>Ideas:</p><p></p><p>[sblock=Dwarf Fighter]</p><p><strong>HARVEY HAMMERSTONE</strong></p><p><strong>Dwarf Fighter 5 - 5500xp</strong></p><p><strong>Good</strong></p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 17</p><p><strong>CON</strong> 16</p><p><strong>DEX</strong> 11</p><p><strong>INT</strong> 10</p><p><strong>WIS</strong> 16</p><p><strong>CHA</strong> 12</p><p></p><p><strong>DEFENSES & HP</strong></p><p><strong>AC</strong> 22</p><p><strong>FORT</strong> 20</p><p><strong>REFLEX</strong> 13</p><p><strong>WILL</strong> 16</p><p><strong>HP</strong> 55</p><p><strong>BLOODIED</strong> 27</p><p><strong>SURGE VALUE</strong> 14</p><p><strong>SURGES/DAY</strong> 12</p><p><strong>INITIATIVE</strong> +2</p><p></p><p><strong>BASIC ATTACKS</strong></p><p><strong>MELEE</strong> Greataxe: +9 vs AC, 1d12+8 dmg, crit 32.</p><p><strong>RANGED</strong> Sling: +4 vs AC, 1d6 dmg, range 10/20, crit 6.</p><p></p><p><strong>SKILLS</strong></p><p><strong>TRAINED</strong> Athletics +8, Endurance +10, and Intimidate +8.</p><p><strong>UNTRAINED</strong> Acrobatics +0, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +5, History +2, Insight +5, Nature +5, Perception +5, Religion +2, Stealth +0, Streetwise +3, and Thievery +0.</p><p><strong>PASSIVE</strong> Insight 15, Perception 15</p><p><strong>LANGUAGES</strong> Common and Dwarven</p><p></p><p><strong>FEATS</strong></p><p>Armor Proficiency - Plate</p><p>Dwarven Weapon Training</p><p>Potent Challenge</p><p></p><p><strong>RACIAL & CLASS ABILITIES</strong></p><p>Speed 5</p><p>Low-Light Vision</p><p>+2 to Dungeoneering and Endurance (added above)</p><p>+5 racial bonus to saving throws against poison</p><p>Second Wind as a minor action</p><p>Proficiency with Throwing Hammer and Warhammer</p><p>Move at normal speed when speed would be reduced by armor or heavy load</p><p>Move 1 less square under forced movement</p><p>Armor Proficiency: Cloth, leather, hide, chainmail, and scale; light shield, and heavy shield</p><p>Weapon Proficiency: Simple melee, military melee, simple ranged, and military ranged</p><p>Combat Challenge</p><p>Combat Superiority (+3 to opportunity attacks)</p><p>Fighter Weapon Talent - 2H</p><p></p><p><strong>POWERS</strong></p><p><strong>AT WILL</strong> Cleave (1) and Reaping Strike (1). </p><p><strong>ENCOUNTER</strong> Crushing Blow (3) and Steel Serpent Strike (1).</p><p><strong>DAILY</strong> Rain of Steel (5) and Villain's Menace (1).</p><p><strong>UTILITY</strong> Boundless Endurance (2).</p><p></p><p><strong>EQUIPMENT & WEALTH</strong></p><p>+2 Plate Armor, +1 Terror Greataxe, Bracers of Mighty Striking, +1 Amulet of Protection, Sling, Belt of Vigor, 20 Sling Bullets, and Std Adventurer's Kit.</p><p>Consumables: 2 Potions of Healing.</p><p>Money: 28gp[/sblock]</p><p></p><p>[sblock=Human Warlock]</p><p><strong>ALVERNAR NIHILUS </strong></p><p><strong>Human Warlock 5 - 5500xp</strong></p><p><strong>Good</strong></p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 10</p><p><strong>CON</strong> 15</p><p><strong>DEX</strong> 13</p><p><strong>INT</strong> 12</p><p><strong>WIS</strong> 11</p><p><strong>CHA</strong> 19</p><p></p><p><strong>DEFENSES & HP</strong></p><p><strong>AC</strong> 17</p><p><strong>FORT</strong> 16</p><p><strong>REFLEX</strong> 17</p><p><strong>WILL</strong> 19</p><p><strong>HP</strong> 47</p><p><strong>BLOODIED</strong> 23</p><p><strong>SURGE VALUE</strong> 11</p><p><strong>SURGES/DAY</strong> 8</p><p><strong>INITIATIVE</strong> +7</p><p></p><p><strong>BASIC ATTACKS</strong></p><p><strong>MELEE</strong> +1 Pact Dagger: +5 vs AC, 1d4 dmg, crit 4.</p><p><strong>RANGED</strong> Eldritch Blast: +8 vs Reflex, 1d10+6 dmg, R 10, crit 14.</p><p></p><p><strong>SKILLS</strong></p><p><strong>TRAINED</strong> Arcana +8, Bluff +11, Intimidate +11, Stealth +8, Streetwise +11, and Thievery +9.</p><p><strong>UNTRAINED</strong> Acrobatics +3, Athletics +2, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +2, Nature +2, Perception +2, and Religion +3.</p><p><strong>PASSIVE</strong> Insight 12, Perception 12</p><p><strong>LANGUAGES</strong> Common and Elven</p><p></p><p><strong>FEATS</strong></p><p>Human Perseverence</p><p>Improved Fate of the Void</p><p>Improved Initiative</p><p>Skill Training - Stealth</p><p></p><p><strong>RACIAL & CLASS ABILITIES</strong></p><p>Speed 6</p><p>Bonus At-Will (added below)</p><p>Bonus Feat (added above)</p><p>Bonus Skill (added above)</p><p>+1 to Fort, Reflex, and Will defenses (added above)</p><p>Armor Proficiency: Cloth and leather.</p><p>Weapon Proficiency: Simple melee and simple ranged.</p><p>Implements: Rods and wands.</p><p>Eldritch Blast</p><p>Eldritch Pact - Star</p><p>Fate of the Void</p><p>Prime Shot</p><p>Shadow Walk</p><p>Warlock's Curse</p><p></p><p><strong>POWERS</strong></p><p><strong>AT WILL</strong> Dire Radiance (1), Eldritch Blast (class), Eyebite (1), and Hellish Rebuke (1). </p><p><strong>ENCOUNTER</strong> Dreadful Word (1) and Frigid Darkness (3).</p><p><strong>DAILY</strong> Crown of Madness (5) and Dread Star (1).</p><p><strong>UTILITY</strong> Shadow Veil (2).</p><p></p><p><strong>EQUIPMENT & WEALTH</strong></p><p>+1 Deathcut Leather Armor, +2 Wand, +1 Amulet of Protection, Everlasting Provisions, Burglar's Gloves, Std Adventurer's Kit, Thieves Tools.</p><p>Consumables: 3 Potions of Healing.</p><p>Money: 130gp</p><p>[/sblock]</p><p></p><p>edit: I've removed the Ranger and Rogue since someone seems interested in playing one of those. No need for 2 of them.</p><p></p><p>edit 2: If we end up being striker heavy and I'm playing the Fighter, I may switch him to a 'sword and board' fighter rather than 2H.</p></blockquote><p></p>
[QUOTE="Insight, post: 4436456, member: 11437"] ??? Is one of us playing a Bear? :p I'm saving this space to submit a character idea and stats etc. Ideas: [sblock=Dwarf Fighter] [B]HARVEY HAMMERSTONE Dwarf Fighter 5 - 5500xp Good[/b] [B]ABILITY SCORES[/B] [B]STR[/B] 17 [B]CON[/B] 16 [B]DEX[/B] 11 [B]INT[/B] 10 [B]WIS[/B] 16 [B]CHA[/B] 12 [B]DEFENSES & HP[/B] [B]AC[/B] 22 [B]FORT[/B] 20 [B]REFLEX[/B] 13 [B]WILL[/B] 16 [B]HP[/B] 55 [B]BLOODIED[/B] 27 [B]SURGE VALUE[/B] 14 [B]SURGES/DAY[/B] 12 [B]INITIATIVE[/B] +2 [B]BASIC ATTACKS[/B] [B]MELEE[/B] Greataxe: +9 vs AC, 1d12+8 dmg, crit 32. [B]RANGED[/B] Sling: +4 vs AC, 1d6 dmg, range 10/20, crit 6. [B]SKILLS[/B] [B]TRAINED[/B] Athletics +8, Endurance +10, and Intimidate +8. [B]UNTRAINED[/B] Acrobatics +0, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +5, History +2, Insight +5, Nature +5, Perception +5, Religion +2, Stealth +0, Streetwise +3, and Thievery +0. [B]PASSIVE[/B] Insight 15, Perception 15 [B]LANGUAGES[/B] Common and Dwarven [B]FEATS[/B] Armor Proficiency - Plate Dwarven Weapon Training Potent Challenge [B]RACIAL & CLASS ABILITIES[/B] Speed 5 Low-Light Vision +2 to Dungeoneering and Endurance (added above) +5 racial bonus to saving throws against poison Second Wind as a minor action Proficiency with Throwing Hammer and Warhammer Move at normal speed when speed would be reduced by armor or heavy load Move 1 less square under forced movement Armor Proficiency: Cloth, leather, hide, chainmail, and scale; light shield, and heavy shield Weapon Proficiency: Simple melee, military melee, simple ranged, and military ranged Combat Challenge Combat Superiority (+3 to opportunity attacks) Fighter Weapon Talent - 2H [B]POWERS[/B] [B]AT WILL[/B] Cleave (1) and Reaping Strike (1). [B]ENCOUNTER[/B] Crushing Blow (3) and Steel Serpent Strike (1). [B]DAILY[/B] Rain of Steel (5) and Villain's Menace (1). [B]UTILITY[/B] Boundless Endurance (2). [B]EQUIPMENT & WEALTH[/B] +2 Plate Armor, +1 Terror Greataxe, Bracers of Mighty Striking, +1 Amulet of Protection, Sling, Belt of Vigor, 20 Sling Bullets, and Std Adventurer's Kit. Consumables: 2 Potions of Healing. Money: 28gp[/sblock] [sblock=Human Warlock] [B]ALVERNAR NIHILUS Human Warlock 5 - 5500xp Good[/b] [B]ABILITY SCORES[/B] [B]STR[/B] 10 [B]CON[/B] 15 [B]DEX[/B] 13 [B]INT[/B] 12 [B]WIS[/B] 11 [B]CHA[/B] 19 [B]DEFENSES & HP[/B] [B]AC[/B] 17 [B]FORT[/B] 16 [B]REFLEX[/B] 17 [B]WILL[/B] 19 [B]HP[/B] 47 [B]BLOODIED[/B] 23 [B]SURGE VALUE[/B] 11 [B]SURGES/DAY[/B] 8 [B]INITIATIVE[/B] +7 [B]BASIC ATTACKS[/B] [B]MELEE[/B] +1 Pact Dagger: +5 vs AC, 1d4 dmg, crit 4. [B]RANGED[/B] Eldritch Blast: +8 vs Reflex, 1d10+6 dmg, R 10, crit 14. [B]SKILLS[/B] [B]TRAINED[/B] Arcana +8, Bluff +11, Intimidate +11, Stealth +8, Streetwise +11, and Thievery +9. [B]UNTRAINED[/B] Acrobatics +3, Athletics +2, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +2, Nature +2, Perception +2, and Religion +3. [B]PASSIVE[/B] Insight 12, Perception 12 [B]LANGUAGES[/B] Common and Elven [B]FEATS[/B] Human Perseverence Improved Fate of the Void Improved Initiative Skill Training - Stealth [B]RACIAL & CLASS ABILITIES[/B] Speed 6 Bonus At-Will (added below) Bonus Feat (added above) Bonus Skill (added above) +1 to Fort, Reflex, and Will defenses (added above) Armor Proficiency: Cloth and leather. Weapon Proficiency: Simple melee and simple ranged. Implements: Rods and wands. Eldritch Blast Eldritch Pact - Star Fate of the Void Prime Shot Shadow Walk Warlock's Curse [B]POWERS[/B] [B]AT WILL[/B] Dire Radiance (1), Eldritch Blast (class), Eyebite (1), and Hellish Rebuke (1). [B]ENCOUNTER[/B] Dreadful Word (1) and Frigid Darkness (3). [B]DAILY[/B] Crown of Madness (5) and Dread Star (1). [B]UTILITY[/B] Shadow Veil (2). [B]EQUIPMENT & WEALTH[/B] +1 Deathcut Leather Armor, +2 Wand, +1 Amulet of Protection, Everlasting Provisions, Burglar's Gloves, Std Adventurer's Kit, Thieves Tools. Consumables: 3 Potions of Healing. Money: 130gp [/sblock] edit: I've removed the Ranger and Rogue since someone seems interested in playing one of those. No need for 2 of them. edit 2: If we end up being striker heavy and I'm playing the Fighter, I may switch him to a 'sword and board' fighter rather than 2H. [/QUOTE]
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